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James Dash

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A member registered Nov 09, 2018 · View creator page →

Creator of

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Hey, I posted a game on the windows store do you mind having a look at it?

https://www.microsoft.com/en-au/p/path-rush/9p0ldnqhplcx?activetab=pivot:overviewtab

oh lol i forgot to put my name in the credits :)

anyways thanks!!

https://james-dash.itch.io/chicken-run 

Thanks :)

Awesome Game!!

maybe next time make the game play slower :)

do you mind looking at my new game chicken run its similar to your game i want to post it on the store but i need feedback :) 

I like it!

do you mind looking at my new game chicken run its similar to your game i want to post it on the store but i need feedback :) 

Cool Game!!

do you mind looking at my new game chicken run its similar to your game i want to post it on the store but i need feedback :) 

Awesome Game!!

do you mind looking at my new game chicken run its similar to your game i want to post it on the store but i need feedback :)

do you mind looking at my new game chicken run i want to post it on the store but i need feedback :)

do you mind looking at my new game chicken run i want to post it on the store but i need feedback :)

It would be greatly appreciated if you could leave some feedback :)

Hey, do you mind looking at my new game called chicken run its like this game but better i just need some feedback on it as i want to post it on the store :) 

(4 edits)

To make the obstacles move left to right you can create a script and paste the code in it below.  After that you can drag the script to the obstacles you want to move left to right. You can change the amount to move left and right from the start point.

using UnityEngine;
using System.Collections;

public class leftToRight : MonoBehaviour
{

    public float delta = 1.5f;  // Amount to move left and right from the start point
    public float speed = 2.0f;
    private Vector3 startPos;

    void Start()
    {
        startPos = transform.position;
    }

    void Update()
    {
        Vector3 v = startPos;
        v.x += delta * Mathf.Sin(Time.time * speed);
        transform.position = v;
    }
}

---Ohh yeah and if you want the obstacle to spin around use this code:---

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class SpinCube : MonoBehaviour {

    public float speed = 1f;

    void Update () {
        transform.Rotate(speed, speed, 0);
    }
}

Hope this helps :)

hi,

i could not download the game for windows?

Ok thanks

k thanks

nice!!

want to see my version? ohh and is there a tutorial on how to make a mini map

hey!! nice game

i would just like to say that two blocks fall off the bridge about 15 seconds in. I dont think thats should happen but it doesn't really effect anything.

also was wondering how you made it endless is there a tutorial i can see?

just wondering because its similar to my game and i would to love to add an endless mode.  Want to see my game?

awesome!!!

would you like to see my game?

i think something in between

amazing

(1 edit)

Hey!! if you want your character a similar speed to mine change your forward force to 1,000 and your sideways force to 50 on your player.

i also just want to say that you should make the levels longer or make more levels so the game can last longer. Also please make it so you can go to main menu when you finish the game :)

do you mind looking at my game?

thanks :)

(1 edit)

If you tap the "w" key your character will move faster and if you tap the "s" key you return back to normal speed. 

Anyway I used this tutorial to work out how to switch scenes:

Once you know how to switch scenes you can add more buttons leading to different scenes (levels). This is how you can make a main menu and a load level page.

u should look at my version of this game

ok thanks :)

Hey I just updated the game!! added more levels and challenges and some particles :)

nice!!

love it!!

nice!! want to look at my game?

very nice you should add more levels and maybe make it a bit harder. u mind looking at my game and giving some feedback?

ohh ok thats good that you got a team

(1 edit)

ok thanks, i have just fixed most of that

(1 edit)

Well... The levels are all unique in there own ways. I like how you introduced new game mechanics as the levels progressed. I haven't finished all the levels yet so i cant really say a favorite but i will finish the levels when i get a chance to. (i don't think i can ever make a game like this one so good job)

um. also could you look at my game i have updated it and it should be much better i have tested it  a lot and everything seems to be working fine :)

oh yeah i like the lighting

(1 edit)

I like!! I reached level 10 I think you could add a nicer background. I think that would make it look a bit nicer but apart from that its good. ohh and how many levels did you make?

You mind giving some feed back on my game?

Hey nice game :)

Maybe add background particles or something I think that would look good

u mind looking at my game and giving feed back i would love that

(1 edit)

nice!! really nice