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A member registered Nov 09, 2015 · View creator page →

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thankyou! yep, the building mechanics were a bit buggy - we were using an unfamiliar game engine so it was all pretty chaotic. But i'm glad you had fun!

Ahhh thanks so much! Here are the tunes if you wanna hear it all again :)

thanks! glad you enjoyed :)

Hey, thanks so much for the fun video! We really enjoyed it, plus your commentary was helpful :)

Thank you so much! It's comments like these that make it all worth it for us :)

I'm not sure if we've got the necessary license, but I think HTML5 builds are a great idea so we'll try and get that sorted for next time. Thanks for the awesome feedback!

Very cute, and really conveys Ceasar's paranoia with the audio and the big hitboxes making it feel appropriately claustrophobic. Controls feel good, and the difficulty curve is nice. Neat game!

Super cool approach to the limitation and theme. Conversation as the main mechanic is pretty clever. Maybe if there were variations between people, where you had to have a full conversation with them to get the money, that would be even cooler. I like the contrast between day and night, varying the music would enhance it further, and some progression between days would be cool to see. Nice work, good jammin!

Nice boss battle and cool lore in the opening text! Very pretty art and smooth animations. I took ages to wrap my head around the control scheme though, and it's super hard I could only beat it cos I glitched and became invulnerable. Maybe more variety of attacks and a bit more breathing space would be good.

This is very, very cool. I love the way most of the game happens in your head, and the questions lead you to imagine further context. And to let me see the other player's choices at the end is so simple but adds a lot. Is it a game? I have no idea, but whatever it is it's nifty. If you ported it out of Google Forms and gave it some minimal graphics (alongside the text) and nice audio it would add to the immersion.

A truly historically accurate reimagining of Nero's reign. Maybe add some other enemy types, or some threats to the player. Great work jamming!

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I can vouch for Father's Pizza, it's definitely a recommendation. Also thanks for dropping by leafo

Hey silent_lesch,

Thanks for the detailed review, although unfortunately we couldn't understand it, maybe a rough translation would be good. We're glad you enjoyed the game and this kind of feedback really makes the whole development process worth it. Good luck growing your channel!

From Jakob and Zenry

Hey RainbowCemetery,

Thanks for your feedback, you were exactly right - you were spawning below the lava due to stray bones. We've fixed that, as well as slowed down the lava to be less punishing. Hopefully this fix will improve the final level. 

From Jakob

Great atmosphere, the sound design and the glowing eyes in the dark really add to the tension. Short but sweet, I like the focus on exploration, it feels kind of like Alien. Nice work!

Hey Sebastian,

Thanks so much for your positive feedback, this is the sort of support that every aspiring game dev hopes for. It was our first jam and we learned a lot about creating and developing puzzle mechanics and building worlds and levels. I'm glad you enjoyed our game, and I really appreciate how you shed light on and discuss obscure indie games in your blog - it's a good feeling to see small projects get focus.

Controls should be shown on opening screen, but if you missed them: player one is left and right arrows, player two is A and D keys. Hope that helps you!