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jakeledoux

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A member registered Jan 01, 2017 · View creator page →

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Not exactly. I stopped updating (aside from that exception) in February 2017 and moved on. The code was a disaster and there wasn't much I could add without tearing everything apart.

I forgot about the game until yesterday and I decided it might be time to revisit the idea now that I'm a much better programmer than I was 2 years ago. I'm writing the engine for an update/sequel right now. Whether I see it all the way through I'm not sure, but it's likely. 

The new engine changes every aspect of how the  game plays. Before, as you know, it was based on a list of possible events and those were picked from randomly. Some events had branches but that was it. Very simple. This time around there's an actual procedurally generated world, and the characters are confined to limits of travel speed and location. Each character now has an inventory, motives, and relationships that change dynamically with their environment. The events will all be procedurally generated as well, so writing won't be necessary as the game writes itself.

It's pretty exciting, and I think it'll be a lot of fun.

Great to hear! What I meant by throwing away mags (poorly worded) was that I was ignoring the ones that would spawn because my inventory was full, and never really had problems with too little ammo.

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Just played the new update for a little while. The future is bright for this game! It's a ton of fun, and the new additions are great all around. However there are a few bugs and minor suggestions I have:

  • When you die, your SMG ammo doesn't reset. (e.g. Die with 3 batteries left, spawn with 3 batteries)
  • The guns still seem too far up on the controller.
  • Health is a bit too rare I think. I was having to throw away SMG mags, but played through about 4 times without finding any health.

The SMG is awesome! The sound it makes after you reload is super satisfying and badass.*cling*

Still can't wait for left-handed support, but for now just switching the physical controllers works with no problems at all.

Overall, I'm very impressed, and I can't wait to see what becomes of this game as development continues.

Congrats on the new update!

I'm interested to give this a go, but heads up: You have to mark the build as Windows compatible for people to be able to download through the Itch.io launcher.

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I absolutely love this game. The art is great, music is stellar, and the gameplay is super fun. Is there any chance of an update soon? I know you're working hard to get a lot of features in, just curious where you're at.

Thanks so much for all your great work.

Edit: Is there any way I can help out with beta testing?