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Jake-Aldridge

12
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A member registered Apr 23, 2020 · View creator page →

Creator of

Recent community posts

Fun!

Great game, really fun and well made!

Fun, and well made game! good job

I really enjoyed this game! Would love more boss fights + types of events

Thank you for playing :) !

Valid strategy, and thanks so much for playing! We'll definitely need to keep balancing and updating levels based on how we want players to use the game mechanics. 

Thanks so much for the feedback!

I completely agree about clicking to progress in tutorial. We went with space bar because I was afraid that players would accidentally skip dialogue, but maybe clicking a specific location could be a compromise.

I also agree with not allowing a round to start without towers, as with current mechanics there is no reason the player should ever benefit from doing this. We actually did have a fast-forward, but it was causing inconsistencies with how quickly enemies would kill towers and I couldn't get the fix done in time. I put it back in the most recent version and it will be in the next update. Wave indicator are a good idea. Thanks again for playing!

Fun game, liked it a lot! Difficult to figure out the path at times, but I really like that each state had its moment and that you had to use them all to win. 287 for me

Fun game, solid work! Level 3 is definitely tough, the blind jumps caused me to replay multiple times. Since this game seems to lend itself to speed running, a total time to complete display at the end would be great.  No noticeable bugs for me is a bonus!

I really enjoy the concept here! I agree that more interactions between the 2 worlds would be fun and could add some interesting interactions/mechanics. Good work!

Great work!  Feels very well put together, stable, and I like the concept! My only difficulty was planning around the upcoming events at times.

I also had an issue with this level too; when I died the platform didn't respawn so I was soft-locked I think. Overall solid mechanics and good work!