


Over the past months I have been focusing deeply on Unreal Engine development, working on an atmospheric horror experience inspired by abandoned fort environments.
Here are some early blockout environment shots from the prototype.
The goal at this stage is to focus on:
• Environment scale and player movement
• Exploration flow and vertical spaces
• Structural destruction and ruined architecture
• Testing gameplay areas for run-and-hide survival mechanics
The game is designed around a vulnerable protagonist — no combat, no weapons — where survival depends on stealth, navigation and environmental awareness.
Right now this phase is purely level design and spatial experimentation, before moving into detailed art, lighting, and atmosphere.
Working with Unreal Engine over the past year has been an incredible learning experience in terms of environment construction, gameplay spaces, and technical iteration.
More updates coming as the project evolves.


Focusing on the gameplay flow, systems, and structure before polishing anything.