I have a 2560x1440 resolution right now
jahd
Creator of
Recent community posts
I cleared the story mode on v070, and found it really engaging from beginning to end. The cut-scenes really adds immersion and the programming is flawless. Also the art and animations are very nice. There are a few points that I think may make the game a bit better:
Sound effects: Would make feedback easier to receive, because my eyes are not always looking at the shield of the character, for example.
Screen flow: I think that after a level is completed, level screen should show (the animation is great!) and the upgrade screen too.
Last level: It was too long for my taste, and a bit frustrating. I had to retry more than a dozen of times. The reward was totally rewarding though! The design of the boss needs a bit more polish to match the rest of the game, and it looks strange that it does not start from the edge of my screen (bug?).
Speed upgrades: They are a bit confusing at the beginning, and I am not totally sure if those are "upgrades", because going too fast also makes the game very difficult, so at some point they turn into... downgrades?
I hope any of these points help the talent behind the game. Keep up the good work!
Programming day 2
So this is the end of the deadline and decided to finish this little game. I spent 4 hours polishing it (a little).
The game name was changed to Simple Space Snake.
Sadly, I am not able to submit it because a guy on irc says deadline is over.
Well, whatever, it was a lot of fun. Give it a try, if you wish.
Hi gamers and devs of the world. I'm proud to show you my idea for the libGDX Jam 2016. I tought that a great way to do so is by uploading my first awful concept art (and maybe the only one):
The game's name is Strange Space Snake. It will have some strange special effects, it will happen in space and, you guessed, it's based on the popular snake game.
Stay tuned.