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Jackonius

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A member registered Jun 26, 2022 · View creator page →

Creator of

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I don't see it.

Hey thanks for your feedback! Thanks for playing. Which level did you get to? Actually there is a bug in endless mode where the cube spins forward randomly.

Oh steam game launch. Nice. Just a tip. Before you do early access or officially launch your game, you should put a demo or have enough people on your wishlist otherwise you will only have a few people play, because the steam algorithm (discovery queue) will not help you if the game is not ready (meaning not high enough quality). 

I'm making my own steam game, so I researched about this.

Graphics are nice. That is your strength. But game design is lacking.

There's a lot of issues you can fix to make it better.

1. I didn't know what the controls where until I look closely in the game description, it should tell me within the game. Also some people like to use AWSD for movement. Also you should allow left and right for movement too, not restrict to up and down. 

2. It's hard to read all caps for font. You should only use all caps for titles or small block of text. 

3. Some stuffs were a bit confusing. I didn't know until later that the lines were bullet counts. I didn't know the seahorse player was pretty much invincible which makes too easy. I can see you deduct only 1 point of score for every crash the enemy do to the player. It's a bit strange. Doesn't make sense. Normally you should have a health point. At minus score you still don't die. 

4. Sometimes the bullets gets recharged to full.

5. When there's a few bullets left, when you hold space, the bullet sounds still alot but the bullets are a few. Need fix the sound, you should attached the sound only to the bullet and not space bar.

6. There should be more variety in what the enemies do. They are pretty much the same except how they look. There should be different levels, it looks like just 1 level, and press R to restart.  Or even there should be variety in the single level, should start off easy and then harder and harder, and finally a boss fight.

7. Consider making the seahorse smaller, there's not much room to move around. 

8. Consider making the game harder.

9. Consider making the enemies react to getting hit, for example, flash red and sound. Same for seahorse player. 

hi, i saw your devlog video, i'm trying to make transparent background click-through, but it is not working. can i see your code for that part?

Game is too hard. Can only remove blouse. Make it easier please.

Good luck on this. Looks promising. But not my type of game. Makes me dizzy and scared.

very easy to get dizzy

I just started unity with this tutorial as well recently. Good up the good work.