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JackoGamer

8
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A member registered Aug 30, 2023 · View creator page →

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It’s really fun once you understand it. Maybe it would be nice to highlight the doors more after clearing a room.

Okay, I couldn’t figure out exactly what I was supposed to parry, but it’s pretty good anyway.
The only thing is that the difficulty could be more balanced.

I think there’s some kind of backstory that I didn’t notice, but anyway…
The drawing is good, the music is also good. If I had to point something out, I noticed a slight visual glitch when the character was moving downward, and it would also help to show more clearly when you’ve already deposited the shells.

It’s a small but very fun game, I don’t have much more to add.

Maybe you could add an interesting sound when you move the ship’s shield, but that’s just a matter of taste.

I couldn’t get past the initial area, but out of the ones I’ve tried, this is the most original.
I also really like the character design. As a personal recommendation, I would have preferred wider platforms and less precise jumps :p

Thanks a lot for taking the time to leave feedback.

I totally get what you mean — I wanted to do so many things with so little knowledge of how to actually make a tower defense, but in the end it was fun and I learned a lot.

An ‘ok’ is more than enough for me. And no, there weren’t any other towers — I couldn’t get anything else to work.

The idea is good, but it gets really tricky not being able to move backward. Maybe if the character could move backward automatically and an invisible wall stopped them at the exact point, that could be a solution I can think of.
But everything else is very well executed.