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Jack_Scibilia

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A member registered Jan 11, 2023 · View creator page →

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(2 edits)

Bugs: Some of the branches' collisions are a bit awkward. You can even fall through one of them on the right. Also, the light doesn't always follow which way the player if facing.

Strengths: The walking animation of the character is quite smooth and the lighting is quite moody and atmospheric, almost conveying the feeling that the player really is lost in the forest. The level is also quite long and engaging.

Weaknesses: The enemies simply just disappear when you jump on them instead of being flattened.

Changes: Have the lamps that you light illuminate the area a bit better. Also, add in a counter for the lanterns so that you know how many there are in the level. Furthermore, give the enemies a squished sprite that appears after you jump on them.

(2 edits)

Bugs: In terms of the bugs I could find, the player character turns invisible when he walks far to the left at the beginning of the game. Also, when it comes to a part where there's a platform that's too high to jump onto, the player has to rely on some sort of wall jump in order to get up .

Strengths: I like the art style as it reminds me of one of my favourite games of all time, "Bendy and the Ink Machine". The walking animation of the main character is quite eye catching and the fact that he could wall jump reminds me of "Ratchet and Clank".

Weaknesses: Unfortunately, the black blobs with the sad faces don't seem to do anything and the lack of audio kind of brings this game down. I would expect to at least have some sort of simple jump sound effect.

Also, at the start, when you walk left past the big black rock formation, the player character just disappears until you walk right past the rock formation again.

Furthermore, there are also quite a few leaps of faith where the player has to jump down without having any idea of what is below them.

Changes or Improvements: If I were to suggest some changes to the game, I would add in some platforms that can move in order to spice things up. Maybe also give him the ability to jump higher which would be more helpful than the wall jump ability.

(3 edits)

Bugs: There are times where one of the eyes moves faster than the other one. It is also possible for the player to leave the boundaries of the map.

Strengths: The game is quite simple to play and quite short too, but maybe convey the message that clicking on the purple walls will make them disappear, either by having a simple piece of text or having an instructions screen at the beginning of the game.

I do like how the freaky eyes follow you wherever you move the mouse pointer.

The art style is also quite simplistic, except for the eyes following the mouse pointer looking quite photorealistic.

Weaknesses: It's not completely clear what you need to do in order to progress with the game. Plain coloured blocks are too simplistic.

Improvements: One way to improve this game would be to have arrows pointing in the direction that the player needs to go.