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Jack Marshall

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A member registered Apr 04, 2017 · View creator page →

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You don't have to worry about sending any money. I think you are probably the only person playing this game, so its my pleasure :-)

> What about making all the levels as equally zoomed out as the Alien one?

You mean make all the levels, including the original three levels, to the same zoom level? That would take a lot of work. Changing the 'zoom' involves changing a lot of the structure and objects in the level to ensure they now all fit in the cameras field of view. I'd rather just spend the time making new levels :-D

I'll look into ensuring the game mode and level setting is retained when returning to the title screen.

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Done!

Zoomed in Hills 50%, Falls 20%, and left Alien as is (as I want to keep one new large level for 6+ players)

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Hi Phil. Fancied a break from my other project I am working on, so whipped up some new levels for this. Fun jumping back into an old project!

I haven't fully QA'd these new levels so if you spot any bugs let me know. Thanks, Jack

Hey! Thanks for commenting. 

Your controller issues; I just used ReWired https://assetstore.unity.com/packages/tools/utilities/rewired-21676 

It takes a lot of hassle out of controller support and wasn't too bad to get all connected up. Might be worth checking it out!

Hey Christopher. Just a heads up that this only works if you use the software you state; The Unarchiver. I tried it with the Archive Utility tool and assumed it'd have no impact on running that game, and it still didn't work. After installing The Unarchiver it worked fine. So if any Mac users come to you saying it still doesn't work, make sure the first question is |did you use The Unarchiver" 

Likewise a Mac Build for preview1b build would be great please

Loving this tool! Thanks for making it and updating it

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Sorry Phil but I'm still a little bit confused :-) Do you mind walking me through stage by stage what you would like as a player to be able to do. You've booted the game with only a keyboard connected. You then plug in a x360 controller. The x360 controller becomes the 'active' control method for you as the player. Are you saying you'd like to be able to control the character using both the keyboard and the x360 at the same time? So pushing jump on the controller OR pushing jump on the keyboard will both have the same result? 

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🤔I'll have a look into it. And just to be clear, what you are after is that you want to still use the keyboard with a controller plugged in? 

Any chance of a mac build?

Hey Supersmo. That's interesting. 8 gamepads should work... hmmmm ... I'll have a look into it and see if I can fix the problem. Thanks!