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Jack_Heartness

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A member registered Oct 10, 2016

Recent community posts

Thanks for the reply. I am ok with more difficultly in hitting leg. But if there was some indication that they were hit. Like for example if the hit a leg and it blocks, but does a little damage, but will not cause enough to caught off. Then if they are hit again in close proximity to that other hit, it does not block, but cuts off that location. You can extend this by using a jet pack to make it a one hit cut instead of two. You could have an area of effect on limb to show where to cut second, like a discoloration to show the damage and not a removal of blocks. The saw blades should just cut through. I watch the saws go through the same two legs over 7 times and there was no damage.

how does one post screen shots?

I have noticed that the spidertron legs are sometimes not effected by swords. I see my sword visually hits a leg with a side swing but no damage was done. This has happened several times. On some levels a spider torn will get stuck between walls of arena and pillar. This would be ok, but the when the saw blades come by, they do no damage to the legs. That means I have to eave through blades to kill the spider, while it is shooting bombs. On another note, I liked the previous kill zone of the bombs.

Awww, that's a lame name :P

What are these?!

I do not recall any frame rate drop when going up the elevator(presumable when they spawn). This may relate to an issue that some of the spiders are upside when I enter the area. This may do with how they walk when they spawn because I did see one flip itself over during a battle(it was not at all damaged)

Awesome.

I just remembered a few others

-a primitive gun, such as the bullet is one pixel so it makes a pixel wide hole, low fire rate and so you have to be really good for it to be reasonable, like the bow in some ways

- could you make hitting a bots head more detailed as in, When I hit two blocks on its head, could he not die. That just seems like a cheap kill for me.

I have run into this bug several times. Sometimes the Spider-tron will not spawn for either level. The second time, either one or both do not spawn. This prevents me from finishing the level. The cure I have found is restarting the game, for me this has always fixed the problem.

I have a few suggestions.

- Have separate volume slider for voices.

-Special event happens when you injure the announcer or king.

-seperate sword swing style from character moving keys

-Spider tron 6000 could have two heads, both shoot, with six legs. There could be variants with this. Both shoot bombs, one could and one arrow that is faster, or both shoot arrows.

- endless waves mode

I really like what you have so far. Keep up the good work!