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Jachra

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A member registered Jun 13, 2020

Recent community posts

Checking in since we're a few months past where you said - is everything well? Do you need some help moving forward with the game?

I don't disagree, though I feel like there could have been a median compromise. Slight benefit from skills, but larger benefit from familiarity, for instance.

It's "whether you like it or not" not "whatever you like it or not"


Really excited to see what you do with this! It's a really cool concept with excellent visual flair.

In other pbta systems, gaining +1 to a single attribute is 5 Experiences. +3 in a stat is generally considered the reasonable maximum one can go. You can also buy Moves and other benefits this way.


What you've done instead make experience into a single roll with massive benefits for success. This is a nightmare scenario.

What I might suggest instead is that training applies to specific threats or goals. PbtA is a narrative system - training should either be background justification to spending Experience or, if it's a Move, it should have a direct narrative purpose.

I think the Training action is way too potent as it is. PbtA doesn't have that kind of granularity.