Checking in since we're a few months past where you said - is everything well? Do you need some help moving forward with the game?
Jachra
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A member registered Jun 13, 2020
Recent community posts
v0.3.0 - Santorini [Major Content Update] comments · Replied to Aki in v0.3.0 - Santorini [Major Content Update] comments
Sparking! A DBZ-Inspired PbtA Game comments · Replied to Josh Average in Sparking! A DBZ-Inspired PbtA Game comments
In other pbta systems, gaining +1 to a single attribute is 5 Experiences. +3 in a stat is generally considered the reasonable maximum one can go. You can also buy Moves and other benefits this way.
What you've done instead make experience into a single roll with massive benefits for success. This is a nightmare scenario.
What I might suggest instead is that training applies to specific threats or goals. PbtA is a narrative system - training should either be background justification to spending Experience or, if it's a Move, it should have a direct narrative purpose.