Anyone with close Internet friends or has been in a long distance relationship knows how Orbital feels when you play it. It's a one-page RPG, but each of the scenes asks an important question that creates a whole, deep conversation between two people who are intimately linked but astronomical units apart.
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Who doesn't love a story about a spaceship crew? When I played Almost Home, it led to a dramatic story where nothing was quite as it seemed. But I could just as easily replay this game as a "slice of life" space family's trip home. In fact, I want to play that! The random prompts are excellent catalysts for drama, whether or not the stakes are high in your playthrough.
What a cute game! You're telling the story of a community cooperatively with the other players, but through the clever narrative hook of telling these stories to the community's bees and the equally clever mechanic of a sort of wager system to determine the community's fortunes.
I've used Session Zero to help me develop the backstories of a few characters (and NPCs) and it's not only very useful, but a lot of fun! The prompt cards cover four very deep aspects of a character and the prompts on each card are excellent jumping off points, each one capable of being a whole story.
This is a beautiful narrative prompt game that not only encouraged us to create a rich story about our three children and their divine visitation, but also organically built up a whole world around them (we did not use our modern world as the setting). Further, I found myself unintentionally slipping into an understanding of being a confused child in an adult world who has a million questions and not enough answers. It's a very deep game if you let it be, and I really enjoyed playing it.