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Jabronius

1
Posts
A member registered Jun 11, 2021

Recent community posts

This game is amazing.  It's a great system to base a custom world on or convert old school modules like "Keep on the borderlands"...or both!

My question is how to resolve PvP scenarios and monster/recruit conversions. 

 I have players who like to fight each other and NPCs in the world, but also some NPCs might join them.

For example, let's say our Heroes beat up a bandit who tries to rob them on the road. They are beaten so soundly they are inspired to follow the heroes as a lacky. If the bandit's level is within charisma allowances how would you convert monster-bandit to recruit-bandit?

Also if one player with sticky fingers gets caught stealing coins from a purse that belongs to another player, how would we resolve the inevitable smack down that must occur?

Thanks for creating this game! The artwork is cool and the rules simple enough for my video game corrupted kid to get involved yet complex enough to support any house rules or additions ( like meta-race or skills) if you really want them. 

I highly recommend this game for people new to role-playing games and for those who dislike clunky rules that bog down a game and get in the way of the action and story.