Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Ja-Sykes

8
Posts
A member registered Mar 02, 2025 · View creator page →

Creator of

Recent community posts

Beautiful graphics. I can really tell this game was well thought out and programmed because of the small details like the HUD in 1st person mode. I will say, LEVEL 3 IS TOO HARD. For being classified as "easy", there are too many tight turns and wayyyy to narrow paths to go through. I am averaging 20 seconds a lap and still not even getting near 1:33. Either fix the hitboxes for this level or give a better grace time. Other than that rant.. The game is honestly very fun and I enjoyed challenging myself on each level!

(1 edit)

Hey, really simplistic, yet fun game. I liked the introduction, the instructions on how to play are right there on start, and I loved the background music. The little sprites such as the map, enemies, and player are also very well created. Great game! I enjoyed playing it. I also ranked 374 and put my name for ALEGEND27. Love how there is a leaderboard.

Great fun game, this is such a simple game, yet the puzzle here create such a complexity to the game which makes it so fun to play. Hitting some sick mid-air dodge is so satisfying! The level designing is great. The opening menu touch is such a GREAT addition.

Need rules and goal of the game to be stated, although it was simple after a round or two, I still did not know what any of the special cards did. The mini part of the game was the Hint tab after the round ended. FUN GAME OVERALL. Love the scary dude, lighting makes it creepier.

This is a fun unique game that I had fun with, but it did get static quickly. I got the game rules, but that is only because I had to read them on the webpage myself. what if I downloaded it? Would it give me a prompt then? I would like to see some objective to play for, whether it be most money before a loss, a leaderboard UI, or most times rolled before a loss. Overall, this game's art style is simplistic but yet very effective.

P.S. - I cleared 2 rows at once, that was pretty cool. And rolling 5, 2's was cool.

I really had fun playing this game! Getting into it and the gameplay itself was a bit confusing as I felt like I was presented more than I could manage (that just could be me of course), but once I got a grasp of the gameplay, I enjoyed it very much so. 

I loved the music choices, the style of the game, how I could customize my cursor color. Personal favorite was the RGB text that was highlighted on some words, like the last played on loading screen. I also like the many options to save a game.

Overall, this is a fun game which is unique and well programmed. I will be playing again to defeat the evil geomancer.

I got over 13k, calling it quits.

This game being made under 6 weeks with just a small group of students is astounding. I love the simplistic art, the animations of the divers is amazing and really gives me the feel of wanting to escape to my little sea den! Now the story I'm feeling is going to be powerful. Shoutout Ryan. Props to the lead programmer Emma for putting this short game together in a short time. But Mersina's art and environmental design really ties it all together.

This is a clever little game that has great potential and I'm here for it. I can envision a short story introduction of the divers riding a boat hunting squid for some good "Moola". Maybe we can add a squid family preview, on some "Finding Nemo" type shi.

The squid feels a bit fast at spawn; I think we should lower the speed then let the upgrade speed be a choice. I felt as if it was hard to do all attack, dodge, and control where I was going. I like the two different attacks although I could only get the blue ink bomb type thing to kill my opps, while the white bullet I used for speed and maneuver. I did like the different audio ques to help me differentiate between which attack I was using. That helped because I felt myself trapped on the edge of the left or right border and struggling to get to the main screen. Now I think I can chalk that up to skill issues. I am not also sure if my hearts were actually being taken away from the UI because I would get caught and it would auto reset the game with full hearts. Excuse me if it's my own gameplay fault.

I like the different types of creatures and their attacks along with the combination of divers. Brings a real natural feel to the life of a squid. Have to dodge your opps that want to eat and kill you. Then dodge these weird creatures (A joke b/c a squid doesn't know what a human being is). The upgrade shop is fun touch to the game to not make it feel so static and repetitive. I like the simple, yet important choice I am forced to make. Between more health, speed, or resistance. Really like the crab in the shop. I bet he a cool dude, fr fr, a haaa haa. The music also being made by your team is a nice touch of originality that enthuses the player into listening in, and it just gives the game a more complete feel.

Lastly, can we just appreciate such a creative and original name?!? "Squink Inc."... LOVE IT.