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Nick Greene

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A member registered Jan 08, 2021 · View creator page →

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Cool idea! Unexpectedly addicting. I think you could use more going on for music, but the SFX design I think is perfect. The powerups were engaging and almost gave the game a roguelike feel. Your presentation and aesthetics are really well developed.

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Loved this! I liked the twist of the cat knocking down the gun and having the rebuild it. That seriously knocked up the presentation. Someone on the leaderboard got 1.69 seconds on building the pistol and the gameplay is so simple that I feel like it should be beatable but I really just lack the mechanical skill and it is really frustrating. I ended up playing over and over even though it was pointless to try to beat.

The sound design is also perfect. I have nothing else to say about it.

Really cute and addicting little game with an excellent presentation and aesthetic!

Very cool idea on the micro world theme! It kind of feels like a cool twist on agar.io

I wasn't very good but I think that's a me problem haha.

Your sound design was very good. I really liked the feedback that I got in game as well as the music.

My main feedback is that your menu and leaderboards UIs had a very polished look that matches the style of your game. I just wish that the in game UI elements had that look. It was unclear to me at the beginning what each meter was supposed to represent and it took some time to figure it out. I think adding some extra info to the meters like simple text or just an icon could really improve the learning curve.


Very cool idea and well done!

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I am incredibly impressed with how polished this game looks and feels. The tutorial/main menu area has a production level presentation.

Things I think your game excels at:

- Presentation (seriously)

- Game feel

- Level design

- Sound design


The gameplay loop for me reminded me of playing COD Zombies, as I was constantly leading the enemies away from the boxes so I'd have time to push them. I had a lot of fun trying to find new paths to take to more effectively train the enemies and that added an extra depth that really brings the game to a whole new level.


The only other feedback I can think of is that on level one I feel like there were too many enemies. It certainly wasn't too hard, but given that your game has multiple levels it felt like it was stepping just a little too into the deep end too early, which also might not necessarily be a bad thing since that's what gave it that COD Zombies feel that I experience. I also played using the revolver which could have been a bad choice on my part.


Seriously good job. This is one of those games that gives me the "wow I wish I made this" feel.

Thank you for the feedback! Unexpected is 100% what we were going for and I'm glad to hear we hit that mark. I definitely agree on the particles and will have to spend time honing my skills on using particles so that we can have a more polished look in the future.

The aesthetics were very nice and the theme music goes really hard. I'm a huge fan of your art style for the player and the enemies. I wasn't expecting to play with League of Legends style controls and I liked it  because I am familiar with the control scheme, but I'm not sure if it makes the most sense for this specific game. The small playing field made movement and enemy management really important and added an unexpected level of depth! Very fun game and nice job!

Seriously fun gameplay! Things I think your game really excels at:

- UI effects

- Sound design

- Use of particles

- Enemy variety

Your UI effects and sound design really bring what would otherwise be a visually simple game to the next level! I lasted a while on my first playthrough and I don't even know how I died, but I know I had fun doing it! The AI was very manageable and didn't seem at all overwhelmingly unfair which is a pitfall I think I would have fallen into myself.


The only comment I have on your overall design is that I didn't feel that your rage meter visually matched the rest of your game and kind of resembled the default Unity slider.


Overall, incredible job at making a very fun game! I will play again to try to beat the high score later!