No worries hehe The analysis was just that good! XD (Not confirming or denying anything yet hahaha)
JJ (J3NNN)
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Thank you so much for this amazing comment 😭❤️❤️ Your analysis is so good I’m a little worried to comment too much on for spoiler reasons haha 😂 (I can comment on Xor’s name tho! yes it was intentional it also alludes to his programming background hehe) I’m so glad you enjoyed it! Thank you again for this thoughtful analysis I’m so grateful! 🥹
No worries! Hehehe glad you liked his name XD it’s a little hint about his abilities as well being that of cs
As for Mc’s name the default for Prisoners is Nova! There’s a lil extra dialogue you get if you pick that name hehe XD
Anyway, hope you enjoy the other routes hehe tysm again for leaving this kind comment <33
Hehehe, tysm! As for tips for making a game, that's a little broad since games can vary quite a lot. XD
Obviously, it's probably good to know what type of game you're setting out to make and the experience you're aiming for. I'm going to assume you're aiming for a visual novel with simple branching.*
Then I'd recommend looking into writing advice and story structures, etc. For me, if I had to give one quick piece of advice when it comes to writing (honestly, there's so much I can't choose heheh):
1) Try to know what your characters want and how their backstory would affect how they act.
2) Know the theme of the story. I recomend having this be a question though a general topic can still work well.
For example, a theme could be, "Is money truly the most valuable thing?" Or the theme could be the characters' relationships to the central theme of finance and money. (Obviously, not every character's wants have to be clearly about money, and sometimes it's best to have characters who don't have the strongest association with that theme.)
This really helps with brainstorming and plotting since, when you're stuck on something regarding your story, you can always look back at the theme.
For example, Character A believes it's truly the most important thing and is willing to do anything for it. Character B believes money isn't as important as the experiences you have. Character C believes money is only something that corrupts people, etc.
3) At the start of the story (the part being told to the audience), there should be at least one strong piece of conflict. Character A wants to earn one million dollars before the end of the month but is dirt poor, which is a good example of conflict. Conflict can vary a lot.
For example, Prisoners' conflict is: Can you trust a stranger enough to put your own life at risk? Then there's Xor's inner conflict. He wants you to trust him, but he also wants certainty that you won't betray him or leave him.
And lastly, this piece of advice is one of my favorites. I find it makes a story so much more enjoyable to go through, and that's pacing!
4) Look into how to pace a story. I find pacing to be the rate of adding questions for the audience to think about and giving out answers.
This could be any question: Who is that stranger, and why is he acting so familiar with me? How did Character A know that? A person just hit Character B on the head. What will happen next???
At the start, there will be a lot more questions than answers, but you should slowly trickle out answers. (I like to do this sometimes by writing down the questions asked in each chapter or section. In the next chapter, I add the new questions to the pile and cross off the questions I've answered.)
*If you do plan on branching, then that's a whole other conversation. But as a quick summary, I think it's important to know how you want your choices to affect the experience as a whole. With Prisoner and LOSA, the choices and branches basically boil down to "actions speak louder than words."
Anyway, I ended up yapping wayyy too much, but I hope this helps!
Aww tysm!! 🥹❤️❤️ This is such a sweet comment I can't be more greatful! <33
As for translations, I'd love for the game to be translated to spanish! Thank you so much for the offer! (߹𖥦߹)
The game is made with Ren’Py, and I’m pretty sure it has built-in features that make translation much easier. It’s definitely worth looking into if you decide to translate it ^_^!
Anyway, thank you again for the kind comment! And please feel free to take your time and don't feel pressured I'm already really happy you left a comment <3
If you have any questions you can ask me here or feel free to email me j3nnnworkscontact@gmail.com if you'd prefer!
Tysm again (T3T) ❤️❤️
Heheh Tysm I'm working hard to get it out heheh I'm so glad you enjoyed it!
As for LOSA's release dates (I think I mentioned briefly in a post) I can't give an exact estimate since I might be potentially looking for publishers but in the case I'll continue self funding I'm working on getting the demo out in a few months! Though I am also considering releasing an early beta/alpha for people to try it which will be out much sooner! Thank you so much for the interest!
I also plan on making a first devlog for LOSA as well to give a full recap of the game (It's gonna be a big one since I have so much to yap about hehe)
Thank you so much for the interest! <33
Yes! Xor plays a big part in the main game (I won't spoil since it's a lil crazy heheh but all I'll say is when you see him a lot of things will click hehehe) And yes there's more characters as well (On the 15th I have a comic planned that's a big teaser for this ;))
Thank you so much for the kind comment! <33
Hehehe tysm this was a joy to read through! I'm so glad you enjoyed it! (And for the book scene dw that was very much intentional hehe ;)) I'm so glad you got to see all the routes! Ending 2 was one of my favourites to write since it was like pushing Xor to the brink heheh XD
Tysm for the kind comment <3


