Hehehe, tysm! As for tips for making a game, that's a little broad since games can vary quite a lot. XD
Obviously, it's probably good to know what type of game you're setting out to make and the experience you're aiming for. I'm going to assume you're aiming for a visual novel with simple branching.*
Then I'd recommend looking into writing advice and story structures, etc. For me, if I had to give one quick piece of advice when it comes to writing (honestly, there's so much I can't choose heheh):
1) Try to know what your characters want and how their backstory would affect how they act.
2) Know the theme of the story. I recomend having this be a question though a general topic can still work well.
For example, a theme could be, "Is money truly the most valuable thing?" Or the theme could be the characters' relationships to the central theme of finance and money. (Obviously, not every character's wants have to be clearly about money, and sometimes it's best to have characters who don't have the strongest association with that theme.)
This really helps with brainstorming and plotting since, when you're stuck on something regarding your story, you can always look back at the theme.
For example, Character A believes it's truly the most important thing and is willing to do anything for it. Character B believes money isn't as important as the experiences you have. Character C believes money is only something that corrupts people, etc.
3) At the start of the story (the part being told to the audience), there should be at least one strong piece of conflict. Character A wants to earn one million dollars before the end of the month but is dirt poor, which is a good example of conflict. Conflict can vary a lot.
For example, Prisoners' conflict is: Can you trust a stranger enough to put your own life at risk? Then there's Xor's inner conflict. He wants you to trust him, but he also wants certainty that you won't betray him or leave him.
And lastly, this piece of advice is one of my favorites. I find it makes a story so much more enjoyable to go through, and that's pacing!
4) Look into how to pace a story. I find pacing to be the rate of adding questions for the audience to think about and giving out answers.
This could be any question: Who is that stranger, and why is he acting so familiar with me? How did Character A know that? A person just hit Character B on the head. What will happen next???
At the start, there will be a lot more questions than answers, but you should slowly trickle out answers. (I like to do this sometimes by writing down the questions asked in each chapter or section. In the next chapter, I add the new questions to the pile and cross off the questions I've answered.)
*If you do plan on branching, then that's a whole other conversation. But as a quick summary, I think it's important to know how you want your choices to affect the experience as a whole. With Prisoner and LOSA, the choices and branches basically boil down to "actions speak louder than words."
Anyway, I ended up yapping wayyy too much, but I hope this helps!


