Nice! Thanks.
J117
Recent community posts
For a political sim, I was surprised to see the game use "Democrat" as an adjective so much ("Democrat Party," "Democrat primary", etc.). In US politics, the correct term is "Democratic"; saying "Democrat" instead is a scornful right-wing meme that's so common it has a Wikipedia article. Using it so much makes the game either seem clueless or politically biased; I recommend changing it.
And now I see this old Reddit thread where two people mention solving it with cash to spare using a bridge -- including a screenshot of one of the designs. But when I try to build the exact same thing I run out of funds before being able to lay down a complete line of belts across it (or a miner). Almost $500 short. Maybe some kind of bug that accidentally cut the budget for the last level?
Anyone ever figure out the last level? It really doesn't seem possible.
If you go directly right from the source, digging and laying a belt along the way on both sides where you can, you have $660 left over (really $510 since you'll need a $100 miner and a $50 generator). Crossing the gap would cost $480 in belts alone, leaving only $30 to spare. But that only buys three supports, and you need a whole bridge.
You could just let the diamond fall to the floor below using gravity, eliminating the need to build a bridge. But you need to dig through the rock first, and then build an elevator at some point to lift it back up (which costs at least $600). I've experimented with letting the diamonds spill down a stairstep slope without using a belt (since you only need to transport one to win), but that gains you 1-2 tiles at most, and needs some (unpowered) elevators to help tip them any further.
The core problem is that the bare minimum of a miner, a generator, and enough belt to move horizontally from the source column to the goal column leaves only $640, and that's not enough to both dig through the intervening rock and lay a route that is seamless in terms of transport (let alone power).
I was getting kind of into it, including finding a mysterious artifact deep underground, until I happened to activate the (optional?) dialog on the surface where the title of the game gets mentioned, and it just... ends? With no warning or way to avoid it or go back? Maybe that's the joke and there's no "true" ending, but it was *really* annoying and made the whole thing feel like a waste of time.
You need to use the white numbers to deduce how many damage points there are in each square. For ex, in the upper-left area, the white 7 tells you that the one square diagonal to it has 7 damage, which means the square to the right of it must be a 3 (in order to add up to the white 10 touching both squares). You can also use the white 2 nearby to find a 2 damage square. Combine that with the 7 and the 3 and you get 12; since all three touch the white 12, that means the 4th square it touches must be empty. (Ofc you also know it's empty because there's a white 15 touching it on the other side that's already accounted for by the dragon square, but it's an example of the sort of deduction you need to do).
Like Minesweeper, it is possible to get into situations where it's impossible to figure out without guessing. But it's a lot easier to work out if you right-click squares to mark how much damage you think they have. (Use the "X" that comes after 10 to mark mines)
Literally the only thing I dislike about this is that it doesn't handle collisions well -- I spent a few minutes on an edit, but after uploading found somebody else's had beaten me to the punch. Activating an edit should definitely reserve that slot, or at least create a duplicate. Everything apart from that is super cool and beautiful, though.
I want to like it, but the short timer makes this frustratingly unsatisfying. It always runs out before the TNT can have a real effect. It either needs to last longer or ideally until the building stops moving so you can actually wrack up worthwhile scores. Also, the multipliers don't seem to contribute to the usable amount of money you make outside of the high score record for that level.
