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j_rara

18
Posts
A member registered Apr 20, 2025 · View creator page →

Creator of

Recent community posts

Lol, happy to hear a camera bug made the experience more enjoyable for you.

It's challenging but fun.  In the second level (I think), there was a point where I couldn't tell where to go next because I couldn't see any planets.  I just had to sling shot out into space and then saw that I missed the target.  Not sure if that is part of the experience, but I was thinking it would be nice to zoom out or always keep the next planets in sight so you don't have to guess which way to go next.

Fun game.  More levels please!

At first it seemed really easy and then I started having all the cars crossing different paths and then I understood ;-D.  Fun game!

Interesting.  It should make a sound if you try to move to an invalid spot.  Could that be happening?  Anyways, I ran out of time to properly do each puzzle.  So it's unclear what needs to be done.  I'll drop a few hints in the description for those who care.  Thanks for playing!

I got a good laugh when I discovered I could just fly in a circle, run out of fuel, and buy more fuel before I crashed.  Though this strategy didn't help me get further :-D.  The plane pitching is very sensitive.  Pitching too much results in an endless loop of overcorrecting until you finally crash.  Maybe that is by design and in that case well done!

Too difficult for me.  I guess I'm not very good at bullethells.  Game played well and sound/artwork was fantastic.

Agree that the movement is a bit tricky.  Really pretty game especially when all the enemies and explosions start happening.  Good job.

Agree that the movement is a bit tricky.  Really pretty game especially when all the enemies and explosions start happening.  Good job.

Solid gameplay and well polished.  I think there's more potential here for sure.  Some traps or enemies could make the experience more challenging.  My only critique is the level swapping feature was a bit cumbersome.  I think giving the player control over which level is chosen next would improve the experience.  Especially if later levels get more complicated.  Cycling between more than three levels in the current implementation would be frustrating.

Interesting game and humorous :-).  The narrative was a bit fast and hard for me to follow at times, but I started to get the hang of it and make progress.

Gotcha.  You could be colliding with something.  Game makes a noise when the clicked location is invalid.  Do you have the speakers on?

Thanks for feedback.  What browser are you using and are there any errors getting thrown in the browser's developer console?

Thanks.

Love it!  Moving up to a new level to fight new enemy reminded me a bit of OG Mortal Combat.  I only made it to the 3rd level, but I could see myself coming back to finish this one.  Great job!

Whew, it's difficult but addictive.  I like that your given the option to pick your powerup, but I wasn't sure if each level was designed so that it could be beaten with any powerup chosen?

Cool idea, but difficult to plan ahead.  I recorded my best combinations on paper to help keep track of what I tried.  It would've been nice if the game did this for you.

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Building a game engine with Raylib + Emscripten + Lua for GMTK 25 game jam.