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izumi_bluelaserpointer

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A member registered Aug 08, 2022

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Weapons with short CDs are absolutely crucial in this game because damage buffs primarily take effect by increasing the damage of a single hit.

From this perspective, the rusty pistol is superior to the Rusty cutter, especially since the Rusty series' gameplay centers around buff management.

Below is my rusty build beating the final boss. I lost no life overall. My base health was 490 (625 after enhancement), yet I still only barely managed to win with 16 health remaining.


I can only say that rusty series still lacks some powerful equipment, particularly in the "loot superior items". I feel rusty are somewhat isolated and don't synergize with other builds like Fire and Shock.

Additionally, the rusty shield is severely underwhelming. Like the shell loader, it's the only shield type in that series, but it's practically useless.

500+Shield? I'M FUCKIN INVINCIBLE!

(2 edits)

Found a shotgun build that can actually clear the game. That said, a lot of the shotgun-related gear feels pretty underwhelming most of the time.


For example, Shell Loader: Every 12 seconds it gives +1 attack to adjacent shotguns (or +2 if upgraded). If you compare Shell Loader with Loaded Shells, it takes 36 seconds for Shell Loader to match the damage boost of a single Loaded Shells. Even when upgraded, it still needs 24 seconds before it surpasses one Loaded Shells — and that’s only for two adjacent shotguns.

As for its shield effect, even at +1 it only gives 26 shield / 12 sec. Compare that to a plain Shielding Belt, which already provides 8 shield / 4 sec — and 16 shield / 4 sec when upgraded. 

In fact, Loaded Shells is a bit of a trap for many beginners — it only really becomes worthwhile if you’re running at least 3–4 shotguns at the same time. Even then, each additional shotgun usually only adds about +1 damage per second from the buff, so it’s still not that impactful.

You can think of each accessory as if it were an extra weapon, and analyze whether its effect is really worth taking up that much inventory space.

I believe it would be interesting to implement a feature that allows us to copy and paste other players' builds and then have them battle it out. (Does pico allows it?)

A canon build, with a sword it would looks like the mech on the title screen. (HP: 325)

The cannons performed better than I expected, but their long attack cycle is a concern. Don't pick Destroyer Rounds; Cannons are already prone to damage overkill, but it just makes it worse.

When choosing between Root Reinforced Item and HP +15, you can get HP +15 by scrapping a useless lv3 upgraded item, so I'd prefer to choose root.

SunderBlade is terrifying. Once it appears, the game is basically won. Also, it would be really cool if each weapon interface could display the damage output ratio from the previous round. (AI Translated)