hint: if you must return back a card next turn, what would future you do?
ixukw
Recent community posts
cool, but the modifiers to the slot roller are not interesting enough to warrant the mechanic in the first place. trying to target a good roll is not worth it compared to clicking immediately, and i wouldve rather had the game roll for me since the animations are too slow. lots of potential from this foundation.
in two adjacent tiles: red gate, blue traveler, neutral gate between the two, red traveler, blue gate. The neutral gate gets placed last, causing both travelers to want to move thru their colored gates
we might've misunderstood something with how colored gates can be placed? (assumed that since opposing travelers can't move thru the opposite color gate it doesn't count as 1 space move)
Played this with a friend, was fun but came across some points where felt like we were missing something:
1. Who loses when both travelers move onto a space at the same time?
2. The game turned into avoiding moving onto the same space of another traveler. It was easier to force the opposing traveler to move onto your own traveler's space than try the win condition. We purposely avoided this to extend the game past ~8 turns, since the only way to avoid such a loss is the finite source of the two opposing color gates given at the beginning.
Perhaps changing that rule to "If a Traveller of the current player's turn moves so that both Travellers are on the same space, the game ends immediately, and the player whose Traveller moved onto the space loses.", or "travelers can't move through gates where the resulting space has another traveler" would be better.