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ixonite

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A member registered May 24, 2022

Recent community posts

(1 edit)

I want to also add: exporting as *.obj appears to solve this issue.

Just bought the tool, it works great! One issue tho, pivot(origin) is set to corner instead of center which causes problems when I'm trying to use it in a tiling system within unity.

Origin can be re-adjusted with a mesh editor but thats an extra step also I don't know why but with binary fbx I'm having texturing problems whenever I import it into blender.. creating another step to fix.

I'd love to have an option where I can choose to have origin set to be at the very center of vox's canvas.