I want to also add: exporting as *.obj appears to solve this issue.
ixonite
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A member registered May 24, 2022
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Just bought the tool, it works great! One issue tho, pivot(origin) is set to corner instead of center which causes problems when I'm trying to use it in a tiling system within unity.
Origin can be re-adjusted with a mesh editor but thats an extra step also I don't know why but with binary fbx I'm having texturing problems whenever I import it into blender.. creating another step to fix.
I'd love to have an option where I can choose to have origin set to be at the very center of vox's canvas.