Love the concept! I was struggling to find the player character on the screen for a bit, but it was very fun after than. This has lots of potential!
Iwo Plaza
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Thank you so much! My team and I work on a library called TypeGPU, so our day job is writing compute shaders and working in the graphics programming space. We wanted to leverage our strengths during this jam, so fluid dynamics it was! TypeGPU allowed us to write both the game logic and the shaders in TypeScript (transpiled to WebGPU Shading Language).
Thanks for checking it out! Most of the levels revolve around timing the rotations in a way that "the entity" falls a certain way. It could be that it nearly misses the target and doesn't count it as completed, I'll definitely tune the gameplay post-jam 💜
I uploaded a walkthrough which goes over each level if you're interested to see how to beat them, or take a peak at the final level/ending cutscene 👀

