wish we could actually see her when she's so huge he leaves the screen but hey idk
Iwashinaga
Recent community posts
Wanna start off and say this game is looking great so far! Love everything its got going on!
However, I found this alpha strangely difficult... which i found out was because the character I started with was running hammer because i thought it would be the big damage weapon with a slow swing.
Makes sense, like a dark souls ultragreatsword or something like it- but when i was curious as to how things would be with another weapon when I was getting stuck on a seemingly innocuous enemy like the mini geists, I found that the other weapons do the same damage as the hammer, just faster! What's more is that the lack of knockback on other weapons means you can keep hitting enemies for big stunlocks and tons of hits. The hammer's knockback seems strong, until I saw it just gave enemies a range advantage on me! Minigeists and slimeks have way more range than the hammer has, and the sword for that matter, but the sword for example can just jump in and slice them up no problem while the hammer has to either do a dance of moving back and forth that opens you to enemies behind your back, or you have to use the jumping attack to jump in and out more quickly to dodge getting attacked- but that's still dealing the same damage as a normal swing, and it's slower to do that by a longshot.
I'm aware the magic and bow are their own things, and currently have advantage just because of the lack of ranged enemies, but I'm not too worried about that right now. What I wanted to do with this post was bring up the inherent disadvantage with no upside hammers have which I think is important to bring up now that playtesting with the public is available to this game. I love this game! I think it deserves this kind of feedback on the gameplay.
Does anyone else have trouble with any strategies or builds that you thought were going to be good? Anyone else attest to hammer being currently the weakest option in the game? Thanks!