I am starting to think that changing resolution from 50 to 80 to see the text is a part of gamification.
ivanstepanovftw
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Hello! Thank you for your reply. I have no money to get an upgrade, and if I do, I will not get a better PC as I am traveling back and forth between countries that are affordable to me, PC would be too heavy to transport. It would be nice if you could refer me to some stable job, as I am not getting many offers. Maybe you could take a look at my resume or refer me to some company?
Thank you for your hard work!
I have some issues with performance/quality tradeoff. See, the game have resolution slider that is directly controlling how many frames per second I will get and how visible text in the game will be.
I would like to have TAA (temporal anti aliasing) present in the game. I see it in the settings, but I do not see it actually doing something. Text is still blurry. (I know Unity and UE have good TAA)
As a possible workaround I would like to have zoom button/mouse scroll, better TAA, or console with GUI instead of texture mapped on 3D object.
I also have noticed that making resolution lower does weird dithering effect. Why? Maybe try to switch to FSR 1.0?
Also font in the GUI is grayscale antialiased and there is no font hinting, which makes it blurry. I am somewhat sensitive to this, it is hard to focus on the text when it is blurred. I have my glasses on.