Extremely polished submission! the art direction is very cohesive, lasted just about as long as it should (i wish i could see the ending sequence!) biggest criticism is larry not having about 600% more lines
mou
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The concept of a walking minesweeper with enemies is imo good enough to consider working on it past the jam into a more polished game. as someone else said an ingame indicator that the mechanic existed at all wouldve been a nice addition (though it might be on me for not reading the description beforehand), but once i did realize i found it very engaging!
Excellent game all around! to have made both the design, art, and audio in a little over a week, and for your first gamejam?? cant imagine how good the second one is gonna be!
the musical elements get introduced at the right pace, the leaves going into the screen when you stand on bushes is such a simple but effective detail. as others said the difficulty is just right to not have you waltz over the game first try but also not have you get tired of retrying the same thing too many times. Bravo!










