10/10, the all blue board almost blew out my eardrums
itzmakaaxx
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another colorbomb banger, chat
my only complaint here is when i took pictures to remember the last code, they were not only scrambled in order, but also the renders didnt actually show the green lines, and instead all the textures had glitched, (probably the day/night thing messing it up)
either way, still a good 46 minutes of my night, and the end was pretty suprising
its a great fast paced game, i dont play very many games in this genre since i can never get the hang of it, but this is nice, i only really have one major problem, where the one room with the four pits in the middle is troublesome, its hard not to dash right into it, and then because the pits are so deep, you cant dash back out and then your run is just over, it took way too long to do all 3 floors because i kept getting stuck, maybe its a skill issue, but it seems like a small level flaw as well, overall the game is great and i look forward to if it ever gets any new content,
also +1 point for having a dukenukem ref,
this was actually really fun for such a short game, the phone dude was pretty funny and the skull having its lid blown off scared me a lil, the use of public domain was also really unique, especially with how it was pieced together C: i dont see very many escape room esc games in 3d either which was cool asf
finished this in like an afternoon(?) and it was actually super fun, a few puzzles were a little messy, but i have a nasty habit of doing the same thing in a row on mistake XC i really loved the last level, and the way it used most the mechanics learned from the previous stages, i'd totally play a longer version of this game if that ever happens, all around fun puzzle,
one 'bug' though, was that the last level took two completions for it to register, along with like one other level that i cant remember, but i might've just pressed x and not z like an idiot
this is actually super cool, i messed up working a tad because i cant do math, but thats probably a skill issue, the red sequences when paying were enough to scare and unnerve me without any jumpscare,(which is pretty hard sometimes) and im glad that the ending seems happy rather than something cliche, most indie horrors that i play have a shock ending and i fully expected this to have a suicide shock ending, but instead i got a refreshing change :), the end music is so fitting as well, i couldn't imagine anything else being there in its place,
i got stuck in a pod catfighting another survivor and then bled to death after killing them, beautiful experience. also this is an unintentional horror game with how hard it is to know wtf is going on, my only negative is that wall jumping can use some improvement, but this is a prototype demo so i get why it isnt polished yet xd