The tetris level is pure eveil ahaha
Loved the humor in everything, and the gameplay is really fun. Had a blast ! WIih the song looped a little bit less soon.
Congratz had a lot of fun :)
Itzamn
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Lots of good ideas. The mix of real time with the sun going down with turn by turn mmoves for the duck and ennemies is cool. I also like the mimx of 2D/3D and how it interacts with the shadows and light parts we must avoid.
As the others said sometimes it's a bit confusing to understand when an ennemy attacks and I wasnt able to fully understand everything that was being said in the background (which I have no doubts was quite funny).
Art is really charming.
And the duck is super cute, loved the little animation.
Got everyone's good end first try eheh
Loved it ! the game being fully drawn makes it very charming, the writing is really quite good for a jam game. Really love the idea of the game. Oh and well done on the music and sounds too ! Honestly only problem is that we all wish there were another day in the game ahah
congratz !
One of those game I would have spent afternoons on when I used to play flash games ahah. The gameplay is super fun the physics in the game has the right amount of simplicity.
Super polished for a game done in a game jam. Lots of charms in everything, the music, sounds, art, narrative, enjoyed it a lot !!
One of the best looking games I've seen in this jam. The rendering and color choices are amazing. As the others said it's impressive to do this in 4 days ! Even had the time to craft some story
A bit unclear how the units will work at first, but since you can easily retry your choices and the flowers stay at their place, I didnt feel any frustration at all !
The gameplay has so much potential, with enough variety and bigger maps or events on the maps itcould be a great puzzle game like into the breach.
Very cool game :) keeping the friendly fire makes the choice of which monsters to attack really interesting. The atmosphere with the pixel art and music is also well done, the fire dimming out is also a nice mechanic to make it harder as time goes on. The art is nice, I just wished the ennemies were a bit more visible against the background I had a little bit of trouble seeing them pop up sometimes, but it's a nitpick.
Congrats !!
Nice premise, like the idea of the ball bouncing or sticking. Actually fits well with the countdown because it incites you to use some quick bouncing angles while the sticky one is safer but not as fast potentially.
I wish the spike hitbox were a little bit smaller but maybe i'm just bad ahah.
Well done !
Art direction is top notch ! Really, the whole premise, humor and artstyle mesh really well together, game has a lot of charm.
Gameplay wise it's also super fun. It's basically just juggling some countdowns but the presentation and how you navigate from one task to another makes it very fun and satisfying.
Love having the music with the pigeon sound too, only little detail I'd mention is that maybe the music loop is a bit short. The sounds are all great too
Good job I enjoyed it a lot, impressive for a game jam !
Heey, thanks a lot for your nice message !!
About the rules we understand yeah, we wanted to add more variety to the rules too, something like what you proposed, adding random moonkeys/animals in the countdown to make it less predictible, using the colors we add to skip or repeat numbers, etc..
We made the choice half way through the jam to focus on making the little world as enjoyable as possible and focus on the juice 馃 rather than the gameplay. Glad you still enjoyed it ^^
And once again 
Really fun semi-rage game. Idea is really creative and it definitely gives you that "one more try and ill get it" feeling. Design is pleasing too :)
Edit : Looking back at my comment I didnt sell it well enough. It is one of the best ideas and honestly most well rounded games of the jam, and one of those where I spent the most time
The idea of the weapons are cool. It does feel pretty rewarding when you manage to stop some enemies in time and pack them for the explosion :)
The movement is a bit rough,I wanted to see more of the map at the top but I'm too bad ahah.
I feel like maybe the jump should go a bit higher and the dash is really hard to control and slippery. Kinda wish we could fly in the game, would also make us feel more like a cell in a body ahah
But overall pretty fun, the main gameplay of setting up explosive reactions feels good ! And I like the whole idea of being a cell fighting the germs. The art has it's charm too :)
Hey, I'm the guy that made the sounds and music.
Thanks a lot for your comment ! And really liked your game's aesthetic too, knowing you liked ours is touching.
And about the black mirror episode, me and the one that did all the moonkeys and background literally watched this episode about three weeks ago ! Definitely was an inspiration :)
Nice concept ! I can really see lots of potential variety in the puzzles by changing the speed in the boxes or making new tools and ball types
Some nice art/animations or sounds to juice it up and it'd be really neat
Sadly I had what I suppose is a bug after 5/6 levels where it looked like the toolI was supposed to use wasnt in the tool box but somewhere random on the first ball box, and I could not move it so I couldnt do anything to pass the level.
Really liked the atmosphere. It does accurately portray how dreadful waking up is :') Good artistic direction !
Especially for a game about an alarm clock waking you up ahaha
Sadly had an issue where I had no nightmares available left so I couldnt pass to the next level :(
I like the gameplay idea, but took me some time to understand how the stars seem to work was a bit confused.
Well done to you !


