Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Virtual Insanity

22
Posts
4
Followers
13
Following
A member registered Jun 19, 2022 · View creator page →

Creator of

Recent community posts

I'm so impressed with how many unique ideas were submitted to the jam. Great work!

Hilarious game. A really good idea for a first jam game that you executed wonderfully. You should be proud! Great work!

Voice acting was hilarious! Really great idea for a game too, well executed as well. Great job!

Interesting take on a rhythm game! I think some music to go along with it would have been really great, though. Good stuff!

The art is unreal in this, just crazy.  Simple gameplay that naturally becomes more complex as you play. Very nice!

Neat commentary and great concept. Great work!

Learning a DAW on top of making a game would have been nuts lol. You did a great job!

Looks really fantastic, great work with audio as well. Gameplay has a lot of depth and such a cool concept. Awesome work!

Great job for a first game. You did really well with the audio implementation too. Congrats!

Completely stunning visually. Love the Warioware minigames. Great work!

Pretty cool concept. Even Death has a crappy 9-5...

Very cute! Love the Game boy artstyle. Good job!

Reminds me a lot of old flash games. Very in depth for a super limited amount of time. Makes me feel like a speedrunner. Good job!

I really like the premise here, it ends up being the opposite most of the games submitted which are very frantic (not that that's a bad thing either, just a nice change of pace). 

As some others have pointed out the pointer is misaligned and it's not super obvious which leaves need pruning. You should consider fixing those up after the jam and this would be a really nice little game!

The artwork is super great, I love the crunchy realistic pixelated style!

The artwork is super great, I love the crunchy realistic pixelated style!

Very unique concept with great art. I got a good chuckle out of the gameplay.

Only thing that's missing for me would be something that tells you how close to the ground you jumped. People could post their high scores or try to get as close to the wire as possible.

Short and sweet, love it!

A good idea, and an interesting take on the theme (that works on a couple levels too)! The gameplay is a little hard to wrap your head around-- it's hard to picture how the mechanics are going to play out. That being said I think that could be fixed with a bit of adjustment in the future. 

I really liked the design of all of the creatures!

I know the audio is a bunch of assets, but in a game like this I want to boogie woogie! I would consider teaming up with a composer next time around (:

The artwork reminds me of old newgrounds game, very charming. The gameplay is easy to understand but scales in a challenging way. Really like the faces on the bombs! I wish I could click on the bombs as they come out, that's my only gripe.

Love the aesthetic. Things bounce and squash and stretch wonderfully! Cool music too, reminds me of classic tetris! 

Just wonderful

This game is absolutely beautiful. To make this as a solo dev in such little time is impressive to say the least. To say there is no gameplay would be stating the obvious, but I don't think that qualifies as a criticism-- a steak is not sweet, nor ice cream savoury. Well done!