Thanks a lot for your feedback! I'm really glad you enjoyed the game. I hope you'll give the updated version a try after the jam! 😊
PARADUCKS
Creator of
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It was an interesting idea, and I really liked the game's graphics. My only complaint is that it starts off a bit too difficult. Also, the mobile controls are always visible, which block part of the screen when playing on a laptop. I think it would be better if they only appeared when the game is played on a mobile device. Overall, I enjoyed it and I'm looking forward to future updates.
I liked the idea, the colors, and the sound. I think it would be even better if the camera were a bit closer, because it gets really hard to see when the character becomes tiny. I think this has the potential to become a really great game.
There is one issue that would make it much better if you fixed it: it uses a lot of RAM, and the browser starts lagging and even freezing, especially during longer play sessions.
Overall, though, I really liked the core idea!
And the "End life plan" part was really funny. 😄
You even beat my high score! 😄Nice👍
Thanks a lot for your helpful feedback! I'm really glad you enjoyed the game.
The reason the duck jumps higher (and can double jump) when it's small is because it's much lighter. When it's medium-sized, it only has a single jump that's a bit lower, and when it's at its largest size, it's much heavier, so the jump is intentionally shorter.
The idea behind this was to encourage players to shrink the duck before jumping, then grow it back in mid-air. Since the larger duck is heavier, it falls faster, adding another layer to the gameplay.
That said, I'll definitely think more about the situation you mentioned. I don't want players to end up in unavoidable scenarios where there's simply no way to react. Thanks again for pointing that out and for taking the time to share your thoughts!
