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PARADUCKS

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A member registered 34 days ago · View creator page →

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Recent community posts

Thanks a lot for your feedback! I'm really glad you enjoyed the game. I hope you'll give the updated version a try after the jam! 😊

I think you should definitely keep working on it after the jam. It has a lot of potential to become a really great game. Well done!

I really like the idea behind the game. I'd love to work on a game in this genre myself. Please keep updating it!

It was the first time I'd played something like this. Everything felt perfectly in sync, in my opinion.

I really liked the music and the atmosphere of the game.

I really liked the overall feel of the game, and I enjoyed the music too. I don't know why, but it reminds me of my childhood, and I really love that feeling. I think this game has a lot of potential, and I'd love to see you keep developing it.

I really liked the UI and the idea. I think it would have been even better if there was a tutorial that played alongside the gameplay.

I'm really happy that you enjoyed the game! I'll definitely spend some time balancing it more after the jam, but personally, I kind of like the faster pace. 😅

Thank a lot 😊

Thank you very much! 😊

Thanks for your feedback! 😊

I really appreciated your detailed comment and explanation. Thank you so much! Feedback like this will definitely help the game grow and become even better.

Your comment really made my day. Thank you so much for the encouragement! 😊

Thanks a lot for your comment and for the encouragement! I really hope you'll beat your own high score next time! 😄

I'm really happy that you played the game too, and thanks a lot for your feedback! Yes, the yellow/golden X gives you an extra life. I'll definitely be updating the game after the jam, and I'll be taking all of the feedback into account.

The sound design is really funny, and I thought the idea was very interesting I think the physics and the gameplay could be improved to make the game feel even better.

No, it turned out the issue was with my browser. I fixed it, and it's much better now. 👍

I really liked the atmosphere of the game. My only issue was the performance, which I hope will be improved in the next update.

Thanks a lot for your feedback! Yes, I'll definitely be updating the game after the jam is over. I'll go through all the comments, summarize the feedback, and use it to improve the game. Thanks again for taking the time to share your thoughts!

It was a simple but engaging idea. However, I couldn't hear any sound—could you check whether it's an issue on my end or if the game doesn't have audio yet? I'm looking forward to future updates!

It looks like it's going to be a really fun game. I'm looking forward to future updates!

It was an interesting idea, and I really liked the game's graphics. My only complaint is that it starts off a bit too difficult. Also, the mobile controls are always visible, which block part of the screen when playing on a laptop. I think it would be better if they only appeared when the game is played on a mobile device. Overall, I enjoyed it and I'm looking forward to future updates.

It was an interesting idea, but the WASD controls didn't work for me.

I really liked the atmosphere and the color palette, and I enjoyed the effects as well. I think if you spend a bit more time refining the gameplay and fix the mouse input delay, this could turn into a really interesting game.

I really liked the feel and atmosphere of the game. I hope to see many more updates for it!

I know that with future updates, this is going to become a really fun and charming game. The idea was very interesting, and the hit effects feel really satisfying 👍

I really liked the camera effects and the overall atmosphere of the game And with some updates, I think it has the potential to become a really fun game

I liked the idea, the colors, and the sound. I think it would be even better if the camera were a bit closer, because it gets really hard to see when the character becomes tiny. I think this has the potential to become a really great game.

There is one issue that would make it much better if you fixed it: it uses a lot of RAM, and the browser starts lagging and even freezing, especially during longer play sessions.

Overall, though, I really liked the core idea!

And the "End life plan" part was really funny. 😄

I liked the jumping feel, and the way the music started was really cool. I think it would be even better if the colors were improved.

I think it would be nice if the balls had more of a 3D feel. A simple repeating shader could also make them look softer. Overall though, I really liked it.

It's an interesting idea. My only suggestion is that the background music is a bit too noisy, so it's hard to listen to for long. I think it affects the overall feel of the game.

I really liked the idea of jumping above the platform and then having physics kick in—it feels great. I think the item magnet could be a bit stronger though; I couldn't collect some of them.

It would be even better if you could move the objects in the vertical direction as well.

I really like strategy games, and I found your idea very appealing. Well done!

I liked the colors and the idea. In my opinion, it would feel even better if the character were more jelly-like.

I really liked the graphics and the effects. I couldn't get a very high score, but I definitely want to play it again. Overall, I really enjoyed it.

In my opinion, the coins don't stand out enough visually and could be improved. Overall, though, the game feels really good.

I'll definitely go through all the comments after the jam is over and make improvements based on the feedback. Thanks a lot for your thoughts! I hope the next time you play, you'll beat robbatata's high score! 😄

You even beat my high score! 😄Nice👍

Thanks a lot for your helpful feedback! I'm really glad you enjoyed the game.

The reason the duck jumps higher (and can double jump) when it's small is because it's much lighter. When it's medium-sized, it only has a single jump that's a bit lower, and when it's at its largest size, it's much heavier, so the jump is intentionally shorter.

The idea behind this was to encourage players to shrink the duck before jumping, then grow it back in mid-air. Since the larger duck is heavier, it falls faster, adding another layer to the gameplay.

That said, I'll definitely think more about the situation you mentioned. I don't want players to end up in unavoidable scenarios where there's simply no way to react. Thanks again for pointing that out and for taking the time to share your thoughts!

If the camera shake were a bit less intense, the beginning of the game were a little easier, there were more weapons, or you could use the mouse and the movement felt smoother, it would be even better. I'd definitely love to see more of your game!