As the character that players are interacting with is a Mime, the illustrations play crucial roles in displaying the Mime's expressions, current actions, and emotions. Being able to interact with the Mime visually led to intense scenarios that, although realistic, felt hard to make, especially when the player kicks the Mime out of their house with screaming dialogue. On a similar note, the visuals help heighten moments that felt endearing as players continue to explore the game's potential endings.
ItsNotFinn
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A very compelling game that requires attention to detail and careful consideration in avoiding red herrings that may cloud the player's judgment. Randomization of who the murderer may be, and different clues provide several endings that players can discover. Inclusion of images will definitely aid in building the atmosphere of the game. Interested in even more scenarios with different sets of people, and the flexibility and creativity that can be explored there.
The images provide visual weight that helps illustrate the great discomfort felt by the patients, not just physically but emotionally as well. Each choice holds great importance, as picking the wrong procedure or delaying other needed procedures can spiral and snowball the dire situation presented by each patient until it is too late to save them. The timer further elevates the pressure often experienced by professionals in the medical field, similarly creating a sense of empathy for patient and doctor alike.
In terms of mechanics, I agree that having additional and unique illustrations for each patient can bring forth scenarios that are more personal for each. Unique dialogue passages and options depending on the patient's needs can further bring distinction and help reflect the differing experiences and circumstances of each of the patients.
The game's color palette and overall aesthetic fit well with the whimsical atmosphere of your game! The decision of creating a quiz-style game combined with the inclusion of your favorite celebrities, gives the game a personal touch and a fun atmosphere. On a technical note, I think that including even more questions and having instances where there may be various choices can provide an experience that is even further personalized to each player. Overall a very fun game!
The UI and player interface are very clean and easy to navigate and read. Having each aspect of the student transcripts be randomized creates a wide variety of different profiles that force the player to carefully consider what parts of the transcript will weigh more heavily in our decision to either accept or reject their application, which in turn affects our own score as well. The timer added a sense of urgency, which lessens the player's incentive to think and linger on any one transcript for too long. Overall, the game feels well-balanced!

