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Sock Boy

14
Posts
A member registered Jul 28, 2025 · View creator page →

Creator of

Recent community posts

hello. thanks for the comment! the audio actually wasn't much work, i just simply made a chiptune tune that's actually 1/4 of a measure, looped it, and just pitched it down drastically as the days went by or reversed/slowed it down, or both! thanks!

hello. thanks for the comment. yeah it was my intention to make it spooky. thanks!

hello. thanks for the comment!



bububububu (i was watching the stream, yeah)

hello. thanks for the comment! if i'm going to be honest, i just grabbed a bunch of stock images from the web, dithered it, and slapped it into the game and called it "art." i did not know about that it did take you halfway across the world! you really are a train nerd

thanks!

this was pretty fun to play! i don't know why i got the bullet hell genre feel from looking at this first glance, but either way, great work!

this is a REALLY creative idea! great work!

it got way too crazy, wow. really fun!

this was more addicting than i thought it would've been. great job on this!

hello. thanks for the comment! i'm very happy to hear that this game was your favourite out of the ones you've rated! because of the short deadline and many other reasons there is some lack of polish. yeah that was my intention to make day 6 creepy.
i'm very happy to hear that you want this to be a full fleshed out video game! post-jam i may continue work on this game.

hello. thanks for the comment! i was thinking while making the game if the changes would catch some people off guard (one of my QA testers wanted to stop playing when day 6 came because it was "too scary" for them! even after assuring there wasn't anything scary they still refused). you'd think things would be the same because the theme is literally just "loop," right? well, not really in this case haha

hello. thanks for the comment! before release i actually had some QA testers play the game and they said pretty much the exact same thing you said! because of the code that was held together by duct tape (slap in the engine the game was made in there if you will) and the rather short deadline, there wasn't much polish as i wanted there to be. nonetheless i'm still glad how it turned out and that people are liking it!

hello. thanks for the comment!

hello. very great to hear you enjoyed the game! if this does get well enough reception, i may work on this game post-jam, so keep eyes out for anything that may come!

hello! glad you took the secret ending route! i should've made this more clear, but you're supposed to just walk right (doesn't take a while). my bad. thanks!