They are!! I even have a note about it in the credits 馃槀 but that is what was easiest for me to draw in the time frame.
itslaundryday
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I really liked the music! The first time I played the screen size hid the "Start Wave" button so I wasn't sure how to get out of the shop and I thought I had bugged it out. There were also some glitches where the player would freeze after firing. But it was VERY satisfying sucking up all of the loot, and I love a good upgrade mechanic! Great job.
I know you mentioned "incomplete" on your page, but I think this was fun for an incomplete game! I was definitely confused at first with what I should be doing, but eventually I figured it out. For the final iteration, if you do that, I would love more explanation and a few more defining features for the criminals.
That was fun, and very impressive mechanics-wise for a solo dev in 9 days!! I had some glitches with menus not correctly opening or closing, and sometimes creating a monster would send two copies to the monster bar... not the worst thing in the world for my performance lol. I enjoyed the auto battling!
Fun game!! I had a little difficulty figuring out how things worked, and I didn't immediately realize I needed to actively send the stagecoaches back to town to refuel — I thought they'd do that automatically so I spent a while staring at my screen wondering what was going on. But once I managed the controls, I had fun, and the tune was lovely and jaunty, very invigorating 馃槀. There were some balance issues that could be tweaked in the future; for example, I thought the stars were falling a bit too fast considering how quickly I could reasonably turn around the stagecoaches. But this was such a fun idea for a game, and I had a blast playing it!
This was so fun! I think this would make an excellent party game. I want to torment my friends by making them draw cats. The ratings seemed a bit... loosey goosey at times (my hideous hatted cat was definitely not 69% accurate 馃槀) and the tutorial button still says "Skip Tutorial" at the end. Game feel was great. Lots of juiciness! And I loved the music and sound choices.
