Thank you!
Monu
Creator of
Recent community posts
Yep! I enjoyed that game a lot. I'm just not sure where this game should go right now. I definitely am testing new art styles and such. I'm also considering removing the non-existent metroidvania element and just turn it into levels. Focus more on precision platforming instead of puzzles too. Not too sure if I'll even continue it, just wanted to get something out and see how I feel about it after.
Thanks for playing it! I was happy with the graphics and wanted to expand this even larger into a game where there were three sections that were themed around, rgb colors, red region, green region, blue region, but I ended up only being able to make a green region for it. I definitely agree with the difficulty being a bit cruel, but I wanted a way to extend the game time and since the map is fairly small and the enemies are not very difficult, I thought it was fair to have 1 hp.
Thanks, I wanted to create something small and fast while also learning Godot. I think I learned a lot with this one.
If I did continue it, I feel like using arrow keys to choose where to shoot in 8 directions is very limiting in a way because it's just one bullet and that can easily miss and be frustrating because you missed an enemy just slightly. I wonder how to fix that. Possibly make it a cone shape or something and allow any enemies in that cone count as a hit or multiple bullets.
The part without hurting space life was just something I wanted to experiment with because I'm majorly influenced by Undertale, and I wish I could have expanded on it somehow in a combat heavy game instead of an rpg.









































