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ItsAstr0

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A member registered Mar 13, 2017 · View creator page →

Creator of

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first

I'll admit haven't yet made it to the dungeon because the bugs discouraged me from moving forward, but I am very happy to see these concerns are known and acknowledged. Looking forward to the great game I know this is gonna be, best of luck.

Been following this project for a long time now and I just played the demo. Here are my immediate thoughts.


Some issues I have so far with the gameplay itself is the spawning system for enemies, they can spawn very close to the room's entrance so when you walk in you are instantly in danger, placing enemies further into the rooms would give you more time to react and would be a welcome change.

You also get no I-frames when entering a room which would be no issue if enemies didn't wait by the entrance after you leave the room. I would highly recommend rather than enemies dying and being deleted from the world you look at the legend of zelda series and instead set them to be invisible, inactive, and back to their starting position and upon reentering a room they are set back to visible and are reactivated. If you want the rooms to be random you could take the isaac approach and handmake many rooms with predetermined enemy and trap locations which can be placed in the world at random.

Slime knockback is also incredibly high and can send you out of the room which is a major annoyance. Slime should also indicate where they wish to jump more clearly and should have a sort of wind up animation. When they split they can also land directly on you and you take unavoidable damage.

Crabs tend to kill themselves with the water which is odd.

When you die you respawn at your current position which lacks any sort of punishment for mistakes, I would recommend going back to the world spawn or having spawnpoints spawn through the world.

Chests should be visible before defeating the enemies to incentivize them to stay and fight rather than to go to the next room.

As for bugs I have experienced a few, one major bug is the shell bug, if you pick up a shell and walk to another room it will float way ahead of you. There seems to be Z-layer issues with enemies in grass or that may be intentional?

I have seen numerous tileset  bugs in the forest area in particular


What I liked, the UI is charming, the graphics are enjoyable. The concept is very interesting and multiplayer would be especially fun.


These criticisms are to improve the game, I want to see this game succeed it just needs work at the moment.

Thanks! We tried a button swap early in developement but you could cycle from the green frog to the red and have super long jumps (also the game is playable on mobile in browser btw so we wanted to limit the amount of buttons). :)

scary

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Improve wave generation add more enemy variety, add more unique upgrades to the tower maybe have multiple towers but only 1 active at a time, idk just MAKE THIS A FULL GAME.

frog changes colors :tf:

Every game you guys put out has so much polish the level select OMG and the fact that the eggs push the dispense button, very good guys

The art is fantastic (an option to remove the static-y filter would be very appreciated)

the gameplay is good but a down/up attack would make combat feel much smoother

the music is very good but the sound effects are WAY louder and harsher for some reason

Overall VERY GOOD game lacking slight polish, the best game from the One Game a Month Jam I've seen so far. :)

monkaW ted, you ok man?

I hope to see a full version in the future :P .

wait..... you took out the beetle powerup for demo!

what is in the new one. like ur profile pic btw :)

thx 👍😃

i need anyone i can get. plz comment if you need a programmer!

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I need to find an artist because i can program pretty well in gml but i need sprites

im bad at drawing but getting better with a pixel art course i bought for $10 that heartbeast made. Original Price: $200

Thx :)

My email is Venabob56@gmail.com

I would love for you to send me a mp3 file of a laser gun like *pew* only one shot though thx!