Thank you very much!
I had planned to make a boss of sorts to kill as objective; unfortunately the deadline forced me to focus on polishing it rather than adding more levels/enemies. I'll most likely add it after the jam ends.
Thanks for playing!
Ithirul
Creator of
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Thank you, I'm glad you liked it! Instead of increasing player speed was planning on adding a dodge mechanic for the player, unfortunately I did not have time to add it.
I did not include the specific tracks names, but I included the artists themselves in the credits.
Honestly I wanted to make that screen better and show everything, but due to the tight deadline I decided to just try to fit everything inside that one screen.
The title song is Minimal Techno Ambient - Drum And Bass Loop by Musinova.
Thanks again!
If you're bored and want to shoot and blow up some stuff, check mine :) https://ithirul.itch.io/heatcore
I tried a few more times but unfortunately it's quite hard hahah.
I do have one suggestion though, and it's to add some kind of marker or color to each of the little ones. Sometimes one of them is low on health but the others are fine, and as far as I know there's no way to know which one is the one low on health, forcing me to heal all of them and losing too much health in the process.
The idea is not bad! It does need further development, but as a starting point, I think if you added good graphics, faster walk/run speed, some abilities like dashing etc it could be a very interesting and dynamic game.
Having said all that, good job on submitting the game!
Also I had all items but got blocked and lynched at the end by an angry mob and lost everything. This store is war lol
Ultra satisfying game; from the simple but beautiful graphics, to the color palette, the upgrades, the balance, everything is astonishingly amazing.
The only thing, if I have to say any, is that the theme of the jam could've been "implemented" further by adding some kind of cost or tax to entering the mining area, or adding some kind of "fuel" instead of a time limit, which would've added a bit more strategy.
Nevertheless, I loved it! Good job!
I knew this would be fun to play the moment I saw your video on Discord, really satisfying how smooth everything is.
However considering how annoying the little balls are, I think it would be good if the fuel didn't disappear so quickly; maybe make the dash use more fuel to compensate.
In any case, it was fun to play! Good job!
Thank you!
The plan was to make the heat constantly rise up but in a more controlled way, otherwise it would get overwhelming pretty quickly, that's why I decided to go for the shots and enemy deaths generate heat, instead of having it constantly go up.
The real "cost" is with the items, which give you health or damage at the cost of making things more difficult as time goes on.
I had a few more ideas to make it more interesting, unfortunately due to the time constraint we had, I decided to simply polish what I had as much as I could instead of adding untested / unbalanced mechanics.
I appreciate the input, and I'm glad you liked it!
Great little game! The combat and combinations are interesting. The second time I played though I was able to win by simply running in one direction, even in the hardest difficulty. I ended up going outside the world boundary lol.
I'd try spawning the enemies closer to the direction the player went to in the last turn, that way at least they'll have to change direction if they want to simply run away.
Overall it's pretty good!


