I tried a few more times but unfortunately it's quite hard hahah.
I do have one suggestion though, and it's to add some kind of marker or color to each of the little ones. Sometimes one of them is low on health but the others are fine, and as far as I know there's no way to know which one is the one low on health, forcing me to heal all of them and losing too much health in the process.
Ithirul
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The idea is not bad! It does need further development, but as a starting point, I think if you added good graphics, faster walk/run speed, some abilities like dashing etc it could be a very interesting and dynamic game.
Having said all that, good job on submitting the game!
Also I had all items but got blocked and lynched at the end by an angry mob and lost everything. This store is war lol
Ultra satisfying game; from the simple but beautiful graphics, to the color palette, the upgrades, the balance, everything is astonishingly amazing.
The only thing, if I have to say any, is that the theme of the jam could've been "implemented" further by adding some kind of cost or tax to entering the mining area, or adding some kind of "fuel" instead of a time limit, which would've added a bit more strategy.
Nevertheless, I loved it! Good job!
I knew this would be fun to play the moment I saw your video on Discord, really satisfying how smooth everything is.
However considering how annoying the little balls are, I think it would be good if the fuel didn't disappear so quickly; maybe make the dash use more fuel to compensate.
In any case, it was fun to play! Good job!
Thank you!
The plan was to make the heat constantly rise up but in a more controlled way, otherwise it would get overwhelming pretty quickly, that's why I decided to go for the shots and enemy deaths generate heat, instead of having it constantly go up.
The real "cost" is with the items, which give you health or damage at the cost of making things more difficult as time goes on.
I had a few more ideas to make it more interesting, unfortunately due to the time constraint we had, I decided to simply polish what I had as much as I could instead of adding untested / unbalanced mechanics.
I appreciate the input, and I'm glad you liked it!
Great little game! The combat and combinations are interesting. The second time I played though I was able to win by simply running in one direction, even in the hardest difficulty. I ended up going outside the world boundary lol.
I'd try spawning the enemies closer to the direction the player went to in the last turn, that way at least they'll have to change direction if they want to simply run away.
Overall it's pretty good!
I was trying to find things you could improve on, but honestly for this kind of jam you have it all - theme interpretation, the game looks polished, the art style has coherence, the gameplay is fun and dynamic, especially being able to select different items... It all works, and it's great!
The only thing would be that the sounds are louder than the music; it would be good to have a main menu where we could change the volume of both.
Other than that, everything is great!
I like it a lot! It's clear you took your time polishing it, feels smooth and great overall.
The only thing I'd say is that things go too quickly for me to read the emails/responses, as well as what choice to select. Having things pile up so quickly don't let me make correct decisions lol. Maybe that was the idea.
In any case, great game!


