Hard to say what causes it. It happens while I am playing, so not when loading a new level. It might be related to my PC stalling and timing out. Once it starts giving me those messages it will keep doing so at seemingly random intervals; even when I am not taking any action.
Happened twice now, in both cases I was very deep in the dungeon, nearing the end.
Itchweazle
Recent community posts
Make sure you set your spawn point in the medbay of the Falcon. If the Falcon is destroyed you might as well restart the server. After you finish the tutorial quest-line a new set of missions opens up, which makes it easier to continue. The learning curse is steep though. Keep doing hit and runs until you manage to salvage enough spoils from NPC battles (eg: Unity vs. Slavers).
I am getting database errors again after my PC had to unload a lot of data. It is a pity it does not seem to resync. I guess it is fair it does not resync, because after a desync your dungeon changes and you may have unfair advantages.
Is it my imagination or does confusion end faster if I spam open&close door?
Would be cool if Polymorph also worked on items.
Finished again and no captcha.
It's not a big deal. I'll let somebody else win; I have enough on my name already :). I just hope my messages have been saved. When are they sent to the server? Periodically (hence the database errors during play) or when you leave a floor/die? Messages and traps occasionally still change location in between sessions (desyncs?).
I keep getting a "Database Error: some features will be missing. Sorry". It seems random but it is happening a lot. My action is frozen until I repeat the same action (drop,apply,equip etc.). Does this mean my progress and texts are not saved?
I finished dungeon 28, and am asked to finish a captcha, but I do not see any captcha. Typing something or pressing enter does nothing. Bummer. The later dungeons take quite a long time to finish, so much so I often have to discontinue due to more pressing matters.
I died so hard it crashed the game. Sequence of events: I stepped on a fire trap. Followed by me casting a fire scroll, followed by casting a conjure scroll, which summoned a minotaur and a fire dragon, I cast a haste scroll, drank a potion. I died with -25/53.
Problem signature:
Problem Event Name: APPCRASH
Application Name: Coop Catacombs.exe
Application Version: 3.5.3.0
Application Timestamp: 00000000
Fault Module Name: Coop Catacombs.exe
Fault Module Version: 3.5.3.0
Fault Module Timestamp: 00000000
Exception Code: c0000005
Exception Offset: 00000000017d7da5
OS Version: 6.1.7601.2.1.0.256.1
Locale ID: 1033
Additional Information 1: f3bd
Additional Information 2: f3bd2bc8d27a793c292e7efb26917f0a
Additional Information 3: 3376
Additional Information 4: 337682e550cd57cbf8827e1c4dcfdba8
Bug: I noticed that some items do not display the correct graphic when thrown for example. Or differ in your inventory. I did not exactly keep track which ones, but if you have not caught them yet I can keep an eye out and report them more specifically.
Idea: Perhaps for the very last floor of a season there could be a guardian you have to defeat who drops the orb. This guardian would be the winner (only by name, an NPC) of the previous season, with the same/similar items/strengths/health.
Cool thanks, I'll experiment a bit.
PS: Cloning the cloning staff (with more than 1 charge) is indeed OP :)
Limiting it to 1 charge max should solve it I think (Need to check if cloning a pile of items only clones 1 or the whole pile).
New monster: Goo. Slow spreading entity (The old Boulderdash games used to have it). Similar to web, but hard to kill and spreads through the entire dungeon consuming everything in its path (items, maybe even monsters and damaging the player each time it spreads on top of you). It is susceptible to fire, which is the best way to kill it. Closing doors (iron more so than wood) slows it down. Consuming an item/monster may give it a growth boost? Just spouting ideas.
To be honest I did not realize you could also clone items with that staff. That is awesome! I keep learning new stuff. The value of 1 charge kind of depends on the staff. So perhaps leave it as it is now.
I had one more idea/suggestion come to me. A new trap type: Pressure plates that open a secret passage with treasure. You would need a (high level) ring of sensing to find it (or step on it by accident). Looking for it has a risk, because it increases the chance of you stepping on another trap! This also adds value to the Clairvoyance spell, as it helps you detect the secret area. Other spells can also help you access the secret area, such as teleport/displacement spells. Make sure the secret area can be opened from the inside though. Spells that destroy walls are also an option. Etc. Lots of exciting possibilities.
Great game! Looking forward to the update.
Here are a few more things I noticed:
1) Staff spell projectiles do not seem to go through the floor tiles that have a red message on them. I believe items also block it.
2) The Clairvoyance spell is kind of counterproductive cause I can no longer see where I have been and may miss out on items.
A solution could be to have the spell also highlight items, similar to the Awareness spell, but without showing enemies.
3) I just found out you can use the Enchantment Spell to refill item charges (staff,pendant)! Pretty cool,but 1 charge might not be worth it compared to permanently boosting a weapon/armor.
Use this thread to post funny, weird, horrible, special moments in Coop Catacombs. I will start.
I used a Staff of Fire Flame from a distance on a Carnivorous Plant standing on grasslands. While waiting for it to burn to a crisp I got bored and remembered I also had a Staff of Adrenaline (applies haste). Because I could not cast it on myself anyway I used it on the rooted Plant as a joke, but to my surprise (horror?) the burning Plant started to run towards me at an incredible pace. Using a Scroll of Demolition I managed to kill it just before it could reach me, but then it released its poisonous gases, which was set ablaze by the burning grass. Luckily I was able to escape.
I have not been able to reproduce the multiple rings bug yet.
Some other small glitches I have encountered:
I seem to be experiences a kind of double execution on some commands, such as scrolling through and selecting a written message, throwing a spear. It does not happen with movement, just menu options. In other words it is like accidentally clicking twice on enter or scroll.
Last couple of days the game seems to get stuck on Loading (something). Maybe a server issue?
I will use this thread to report bugs. I may edit or reply when I encounter more.
Bug 1): I am able to wear three rings, 2x +3 Strength and 1x +4 Protection. Both strength rings are listed with h) prefix.
Edit: I am now wearing 7 rings. I do have 10 fingers, but only 2 ring slots :)
PS: I see you made the game in Godot. That is awesome! It deserves more attention; I prefer it over Unity.
Great game and concept. I came up with a couple of suggestions. You should expand on the asynchronous multiplayer gameplay; it is quite unique. I know of one game, Super House of Dead Ninjas, where you would encounter enemies with names of other players, funny.
Suggestions:
- Persistent characters, unlock new words and combinations permanently by progressing through the catacombs.
- Temporarily learn new words from other players in the dungeon, by reading it. Forgotten after death.
- Unlock new ways to communicate, for example by adding items (staffs, crayons, paint) that can add color to messages. Enabling you to communicate from afar (EG: green = good, red = bad).
- Add the ability to change or erase text. For example: a scroll that erases all text from a floor. A taff that erases a single line of text. Monsters that erase text when they walk over it.
- 2 or 3 of the most used message combinations by a player should appear as top choices. Add shortcuts to each word like in other menus: a) b) c) etc.
- Invoke a scroll (magic words) onto a wall. Anyone reading it will be affected by it (one time use only).
- New item type: Traps. Place a 1 time use trap and lure monsters into them, or...
- New object type: Containers, such as chests, to place an item (or trap) in it for the next player that comes along. (perform drop action on top of a chest to place it).
- New object types: Altar that can recharge a single item and fountains to refill an empty flask.
- Soul spirits: After death your spirit comes back as one of 2 types. A helpful spirit that guides a player to the stairs and reveals traps. A vengeful spirit, upon death you may type the name of a player and it will chase that player on that floor. To this player the spirit is invulnerable. If it touches the player, it steals 1 (highest level) item and disappears forever. Other players can kill the spirit and it may drop the last of the stolen items. (still fleshing out this idea).
- Add secret areas with hidden entrances through walls. Reserve writing on walls for this purpose alone (new command: shift w - write on wall). Normal messages on floor only (w - write on floor).
- Player transformations.
1) A player bitten by a vampire may turn into one. Each turn you lose 1 health. Recover health by drinking their blood. Healing spells no longer work on you.
2) A player bitten by a lycanthrope (eg: werewolf) will transform into one at random. This increases all your stats (att, health, hasten), gain scent(similar to telepathy), but you also go berserk and become uncontrollable. You hunt down all monsters ignoring danger. After a while you turn back into your human form.
- A cure potion or scroll turns you back into a normal human permanently.
Keep up the good work!