For those three endings you have to befriend CoatGuy.
Oh, and you also have to choose not to clean the Pale Guy in the bathtub.
Hey, I found another bug. The common units have the "After the mission, XXX wishes to speak with you" message when they reach 3 loyalty, but you can only trigger their bonding chat in the Meeting Room when they have 5 loyalty. This means that sometimes you go to the Meeting Room after reading that message, but you don't get any new dialogue.
This is why it happens:
File: loyalty_up
Lines:
if earthknight.loyalty >= 3 and earthknight.bond <= 0:
bn "After the mission, Earth Knight wishes to speak with you."
File: meeting_room
Lines:
"Speak with Earth Knight." if earthknight.loyalty >= 5 and earthknight.bond == 0 and ek_chat_complete == False:
jump chat_earthknight_1
(the earth knight is an example, the same error happens with all common units)
Hi, I found a bug. The game crashes during the level 3 bonding chat with Water Priest and gives this error:
TypeError: %c requires int or char
Changing the “Seldom can anything be said with 100% certainty” line to “with absolute certainty” fixed the issue. It looks like the game doesn't understand that "% c" is a string of text.
I think I found an oversight. If you stay hidden the first time you meet Derek and then decide not to join the fight in Nogas (or kill the slavers party yourself in the bar), then you never actually get to meet Derek, but when you see him at the Red Lights the scene plays out as if you know each other.
Loved this game btw!
In case anyone is trying to date James...
You should avoid becoming too close with Carlos. If Carlos comes out to you on October 6, you'll have a scene with Adam and Carlos on October 13 instead of James' romance scene and you'll lose your only chance to start dating him.
By the way I laughed really hard when it happened to me. Adam is by far my favorite character, but I convinced myself to try James' romance once, I ended up failing his route because of that scene and being asked out by Adam instead. I guess it was destiny.