This was a fun demo. I appreciated the sense of exploration. I wishlisted it, which is rare these days.
Some things could have been clearer that were more UX problems than gameplay ones:
- it took a while to figure out why the crank turned into a lock, and how to get the crank back
- I spent way too much time trying to figure out how to manually control the lockpick and the maze - I'm a big fan of automation, but almost everything else was interactive, it would have been cool to try to do this manually for a bit
- Mr Whatever not showing up in the demo but having an action unlock it implied to me that the demo was over. I only did the next car track because the music was on in the tab and I was about to close it thinking I was done and noticed there was another thing. that was confusing
After the mountain of AI slop writing hitting itch and "perfect" design it's so refreshing to see something at least appear hand crafted without unintelligible ai writing. Thanks for sharing and I hope you do well.