Hey! I completely understand that, but this month has been a bit rough for me so I haven't had too much time to put into this... getting back to it now.
I would like to push content more often, but you have to keep in mind this is just a hobby, and real life stuff will always come first sadly.
It That Watches
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Thank you for the comment, and for the fair criticism as well! The next update will have the library unlocked, and there you'll be able to know exactly what stats you'll need for most encounters. As for the other issues, if you have any particular nuisance you'd like to discuss, I'd love to know! That way I can prioritize those aspects.
Again, thank you for the feedback!
Hey! Thank you so much for the comment, I really appreciate it when people go out of their way to leave a hefty chunk of feedback! I'm glad you liked the choices so far, the game is very early in development but I tried to make the good choices feel good, and the evil ones feel evil.
As for that option... it's just bugged, should be fixed on the next version, which is coming this Sunday.
Hey, thanks for your extensive comment! I will try to reply to every question and piece of feedback you gave me one by one:
1&2 I can't believe that thing is still bugged haha. I'm focusing my efforts on the upcoming update, as I'm pretty much revamping the items and so I wasn't focusing too much on them, but I guess I would have to do something about it, seeing just how broken it is.
3 Awh, really? I tried to give the game a good amount of options, but I feel like some outcomes should be impossible to achieve, regardless of how much of some random number you happen to have. Right now, there are only two checks that cannot be passed; fighting against Azri'Elis (mainly because it's not implemented), and fighting against Vael, who will always whoop your ass. He quite literally made the weapons you use against him, so it would be a bit silly if you could beat him just because. With some particular item, perhaps. Tthe main character is only human, after all.
Oh well, still, sorry you feel that way! If there is something else you feel particularly skewed or a choice you feel like it's a fake choice, do let me know and I'll keep it in mind for future updates.
4. Yeah, she doesn't really need anything from you so probably the best course of action is not bother her at all...
5. More items and uses for it are coming in the future, keep in mind this is just a lil demo.
And well, glad you somewhat enjoyed the game regardless! To get away with Azri'Elis, you need to heal her before the hunters arrive.
I'm glad you are enjoying it so far! There is still so much more content to be added, but I certainly want to make certain endings unlock certain starting benefits, some of them with unique interactions.
As for the bug, thanks for bringing it up to notice. I have already corrected it, tomorrow I will be releasing an update with some bug fixes.
Hey! Thanks for the kind words, and the feedback and criticism as well. There are a couple of really obnoxious bugs that have been reported to me here and there, not a lot I can really say besides sorry, and let you know that, rest assured I will 100% fix them for the next version. The game is far from done but the first version alone was pretty big on its own.
The bit about ending 1 is perfectly fair, the idea is that once there are a couple more contracts to get gold from and a couple more "good" endings, getting these shouldn't be so much of a pain. As it is right now, I know it's pretty tight, but wanted to give it some level of closure anyway. Plenty of ways to die, there should be at least a decent ending.