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IssacChaos

13
Posts
1
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A member registered Mar 17, 2021 · View creator page →

Creator of

Recent community posts

I think i may have been spinning that handle the wrong way... my bad

Very well done! It loved the little bits of spooky horror in it.

This was a good idea with great execution! You did a good job and should feel proud.

I like this! You did a good job and should feel proud.

There's a few bugs in it. Very interesting platformer,I love the sound design and the visuals. Overall a very good game. With some refinement I could see this as this gen's doodle jump.

There's a few bugs in it.Very interesting platformer,I love the sound design and the visuals. Overall a very good game. With some refinement I could see this as this gen's doodle jump.

I think it's a very fun game overall. I think it needs some refinement on the movement controls. It's not super intuitive on PC and maybe being able to drag and move the maze directly (still limited to rotation ofc) would be good. The UI for the "pause menu" also does not scale properly. It gives me the same vibe of a couple of my childhood toys, which I like. Good game with room to grow. You should be proud of this game.

I think it's a very fun game overall. I think it needs some refinement on the movement controls. It's not super intuitive on PC and maybe being able to drag and move the maze directly (still limited to rotation ofc) would be good. The UI for the "pause menu" also does not scale properly. It gives me the same vibe of a couple of my childhood toys, which I like. Good game with room to grow. You should be proud of this game.

Very good concept. I like the idea of cranking handless to tun a system. I ran into a bug where no matter what I did with the blue handle, nothing happened. I think the gameplay loop is satisfying and honestly this would be a really cool minigame for amongus or somthing like that.

Very good concept. I like the idea of cranking handless to tun a system. I ran into a bug where no matter what I did with the blue handle, nothing happened. I think the gameplay loop is satisfying and honestly this would be a really cool minigame for amongus or somthing like that.

Thanks! I wanted to add the effect b/c I though it looked cool combined with the lost of information at a distance made it more important to keep moving because enemies are harder to see and you need to make sure there's no baddies behind you that you missed.

I will say I think you're right about tje pixelation, One thing I was debating on doing but didn't have time is having the enemies be 2d sprites on a worldspace canvas and have it bee kinda DOOM 64 -  esque for the style. I do think the zombies maybe should be a litttle slower but I also like the speed... maybe more enemy variety with a slower and a faster variant ... 

I have abandoned this project. I may come back one day. But not for awhile.