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A member registered Jan 31, 2014 · View creator page →

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Yes, it is a rather frustrating game and not always deliberately. I felt like that helped it fit with the Ludum Dare theme "the more you have the worse it is" but in a remake I would dial it back a bit and improve the controls (and level design!)

Thanks for the comment. The pickup detection hitbox was meant to be replaced with some something a little more intuitive but I didn't get around to it by the end of the 48 hour deadline. Do you mean the 4th stage? If so, that was the stage that I had the least time to iterate. In a full version of the game, I wouldn't increase the difficulty so quickly and would instead be looking to introduce new enemies and items to vary the challenge.

Love it!

This is my bestest game evar! :D