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iskanime

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A member registered Oct 01, 2023 · View creator page →

Creator of

Recent community posts

That's a good idea! I’ll look into including it in the game.

We do have plans to add more languages in the future, including Korean, but that will likely happen after June 2026. Also, we will probably be using AI translation, so the quality of the translation isn't necessarily guaranteed.

Sorry for the late reply. You can get the game on my Patreon; there are more payment options available there.

About 2.5 GB

That sounds like a pretty complicated feature. I'll look into adding it once I'm done with the new game. Thanks for the idea!

We don't have any plans to release on Steam at this time.

Thank you for your feedback! We will be collecting it to determine the content for future updates. I'm currently developing another game, and I'll consider adding new content to this one after the new project is finished.

That's right! Subscribing to our Patreon gets you the latest version of the game (not including future updates). However, the $10 tier on itch.io includes all future updates.

Yes, you will receive all future updates for this game.

You can also download the demo here: https://iskanime.itch.io/project-virtual-girl

Thank you so much for enjoying the game! You are correct, the next version is included in the $10 purchase. You won't need to buy it again; this is the final price.

Probably not. While we'd love to bring it to those platforms, there are some issues that we can't resolve at the moment. For now, the game is only available for purchase on itch.io and Patreon.

Thanks for the feedback! We're planning to release version 1.5 in about a month. This update will mainly focus on new questlines, character stories, and some new interactions. Please note that there won't be any new scenes added.

Regarding the character misplacement issue, we know it happens occasionally and are currently trying to pinpoint the cause. If everything goes smoothly, this bug will be fixed in the next version.

As for future updates, we don't have any new content planned after version 1.5. If we can't come up with any new ideas to expand the game, version 1.5 might be the final one.

You can restart the game to make the mouse pointer display and disappear correctly. We will fix this issue in version 1.5.

Thanks for the suggestion. OpenRouter could be a good option—it would offer players more flexibility. That said, it's still too early to implement. We have unfinished game content to prioritize first.

I’ve tried adding an LLM, and the conversation works fine, but the success rate of executing commands is relatively low. Many good models are censored, while uncensored models tend to have weaker capabilities. Overall, I’m not planning to integrate an LLM into the game at this stage. However, if models become more convenient and effective in the future, I might consider adding one in later versions.

Yes, version 1.4 is the official pricing version, while version 1.3 and earlier are development versions. Due to the pricing model restrictions on itch.io, currently, you can only purchase it again for $10, and subsequent versions are also included in this $10.

As far as I know, itch.io only supports PayPal and bank cards, so using other payment methods is indeed very difficult to achieve...

The X-ray effect is also very good. We will try to add it into the game in future versions.

This is the game Discord server I created: https://discord.gg/rfwyDFt8

Regarding the pregnancy system, your suggestion is interesting. I've played games with pregnancy system before, and adding it to the game is a potentially good idea. However, right now, the game still needs a lot of development content added for the characters, which you can see outlined on her profile. Considering our development speed, this will still take a long time.

Pregnancy content is very complex, and it doesn't align with the main theme of developing the virtual girl. It's not an essential feature. We might consider adding it after the main gameplay loop is completed.

Thank you for your suggestion. Regarding graphics quality, you can now select it in the settings, but the effect might not be very noticeable. This is because the game is already optimized to reduce the load on the graphics card (GPU), particularly since real-time shadow is barely used in scenes. Therefore, there aren't many adjustable graphics settings. If the FPS is still low, we recommend lowering the resolution. This might be more effective than lowering the game quality settings.

Currently, the game can run on Core i5 from recent years, it should run normally assuming there are no bugs.

Yes, when a new version is released, you need to purchase it again to get the latest version. This may be different from the usual way of buying games, but for games that are still under development, it's not appropriate to charge the full price. Therefore, we've continued with a patronage model similar to Patreon, where you can get updates at the same price on Patreon.

Yes, it is currently only available for Windows.

Thank you, we will continue to improve this game and hope to meet your expectations.

I apologize for not having anticipated this situation. I have reverted the download method to be the same as before, allowing for direct downloads via itch.io. However, I still recommend using Patreon. There, you can download all of my works, not just this game, and it also provides me with income. Currently, due to payment issues on itch.io, despite sales, I have not been able to receive any revenue from the platform. I am making every effort to communicate with the itch.io administrators in hopes of resolving this matter.

Thank you for your reply. The game indeed has many issues currently. I will record your feedback and fix them in future updates. However, I am currently focusing on developing another game, so the updates for XPBattle will be delayed.

This is proving to be quite difficult right now. We need to make a lot of changes to both the model and the program, or we'll run into problems like missing textures, no physics, and things being out of place. The fact that I used a VRChat model but didn't use its physics is probably the main reason it's so hard.

I saved time by using high-quality assets, which allowed me to focus on creating more interactive content in the game instead of spending time on complex 3D modeling. I hope this approach is effective, and in fact, it's what enabled the two of us to complete this game in just two months.

Thank you, as I mentioned in the introduction above, most of the assets in this game were purchased from Booth, such as the characters Kokoa and Selestia, and the scene 'Float in the Sky'. I have confirmed that these assets are allowed to be used for game production, but not many people are familiar with Booth and these assets.

Sorry, I'm not planning to make an Android version of this game because optimization issues could make it unplayable.

The game does have an English translation. To access it, you need to enter the game and click on Settings(设置) in the top right corner, then click on Chinese(中文) and finally click "Confirm" in the bottom right. There might be an issue with the program settings not automatically using your computer's default language. I will fix this in the next update.

这里下载不太稳定,可以试下复制下载链接到迅雷或者百度网盘离线下载,或者换个梯子节点试试

The free version has certain limitations. To access the full content, including photos, please visit our Patreon page.