it is a massive honor for me to hear that my game felt like the good old days, im hope you are having fun with it
Lusk
Creator of
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wait i think i figured it out for the mini bug, basically you moved too fast (ended turn before box landed), the "unit specific turn order" went to a spawnpoint, then got blocked by the box, after which it cant spawn because there's an obstacle, but it cant change turns since the unit specific turn is still stuck on it, will work on a fix for it
Hi! hope you had fun with it despite that bug, Thanks for telling me about it, i have worked on a fix that should make it work, feel free to try it. Need to see if the issue is locally to your pc or global.
dont worry about losing progress, the game saves itself and you should'nt need to repeat the previous levels, goodluck, have fun and have a lovely day, thx for playin
neuro's bomb was supposed to be a reference from "keep talking and nobody explodes". the theme might feel slapped on but id like to share my side, neuro's memory got messed up a bit after evacuation, so when she tries to comeback, she remembers the events that happened on that flashback as a playable mission, what happens on that flashback mission affects your entire composition, if vedal dies in his mission, he's dead unless you go back and restart his level, same goes with every other hero/vtuber ingame, thats why if a hero dies, they cant be used because neuro remembered they did die. so every unit you fail to rescue becomes a remnant of neuros past, unless you go back and change it of course. but i will agree it does feel a little tacked, however i personally think its not that random story wise.
i'll take the bullet for the 9 turn one, its still a bit messy, the grey tile issue, about that, a couple of things i would like to say.
1. thx for playing and hope you had a great time despite the bugs
2. you misread the description. I said do not block the grey tiles "that has no lava-lamp" it blocks the enemy reinforcement waves and makes the enemy unable to spawn them, which is a problem because to beat "clear the map" missions you need to:
Kill all enemies all in the map
Enemy reinforcement waves be dropped to 0
Block the grey tiles(with lava lamps) to stop the enemy from training units
3. on the level that i say "destroy their reinforcement waves" a new tile got introduced, i fully expect the player to see that tile is different and works differently from bases and connect "reinforcement waves" with "grey tiles with no lava lamp"
4. bases can train infinitely, spawn wave tiles cant spawn infinitely, the highest wave spawn in game is 91 with 12 spawn wave tiles, it would take at least 9 turns to beat that level, its designed to be a final fight with all your heroes and the enemy fortress + reinforcements, the level difficulty even says "insane"
5. thx for playing the game and i'll try to make it easier to understand, have a nice day.
Thx, I don't know why it won't work on Firefox, I mainly work with chrome so I don't know how to fix this issue, It's basically just an html file. If there are other bugs or stuff that makes it unplayable, like bugs where units act weird or extreme lag, just comment about it, bugs that don't softlock the player is fine with me stuff like double damage or multihit on units that shouldn't have it




