To avoid combats lasting for too long and the player feeling stuck in loop if the deck doesn't have a payoff yet, I would also recommend to make sure the enemy frequently buffs themselves or debuff the player, to put a clock on the combat (like, it probably should never last more than 10 turns?)
Ishigh
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A member registered Jan 25, 2023
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I feel like there's a balance issue and I don't see how to enjoy the game. If you make a defensive deck which removes stress/arousal and protects you from tf, then the game infinitely switches between the two fucking and the opponent's health rising to infinity, and if you make a good combo deck, you lose half your battles to reset your stress/arousal as fast as possible, then beat them in 1-2 turns when possible, which will win you the run, sure, but you barely see anything happening