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IseAxon

27
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1
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A member registered Feb 10, 2019 · View creator page →

Creator of

Recent community posts

Thanks for pointing that out! Since I was the creator of game I couldn't tell that other people couldn't access it, kinda messed up that nobody pointed it out sooner :(

Great spritework, the game feels responsive and good to play :) Unfortunately it is eerily silent and needs a Retry button

The jumps are a bit floaty, but I will say that unlike a lot of people you did change the material so you would slide off walls instead of getting stuck :)

Probably one of my favorites, everything looks great and feels nice to play. My only complaint would be that "E" is not the best choice for a shooting button since your fingers are already on A and D

Colliders are a little bit too big, but I appreciate the spritework and music choices :)

Game seems to be broken :(

Short and sweet :)

A little difficult to maneuver past the enemies, but otherwise good :)

The player is very slow, and the contrast is made even more apparent by the massive jump. The game is a lot longer than it has to be because of the slow player speed. The spritework is very solid though

As a neurodivergent I can confirm this is what it's like walking to school everyday for me

It's a little too easy to get stuck on walls, you get stuck like a fly on fly paper if you as much as touch one, so it becomes more of a game of Operation trying not to touch walls. This on its own wouldn't be too huge a problem, but unfortunately the monster in stage 2 gives you no time to spare, so you have to perfectly thread the needle multiple times to reach the end. 

Very pretty, it was a bit offputting at first that the jump was more of a light skip but you get used to it after a while :)

A little evil putting the rock at the end of the first stage so you have to do it all over but it's nice :)

Very nice minimalistic style, camera is unfortunately too high up so you can't see where you're going to land when you jump

The colliders on the lava blocks feel a little too wide, but otherwise this is a good game :)

Happy little game, can beat it in about 15 seconds though. I like Amy's carefree attitude

No complaints! Just a solid game :)

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Could use a frictionless material so you don't get stuck on walls, jump is a bit extreme, no retry button on the Game Over screen so you have to refresh the page, the camera is a little high up so you can't see below you when you jump, but the sprites are charming :)

Doesn't waste your time, you can finish it in under 20 seconds. Very optimised, and very cute sprites! :)

A bit long for how little it has to offer, but the spritework is good and I liked the concept of the glitched second stage

The animations for the enemies were really fast and it made me want to laugh out loud in a good way :) No complaints aside from the fact that if you get hit far into the game you start over completely

A little bit repetitive and I didn't see any enemies, but I like the spritework. It has a nostalgic charm to it

The jump speed is a little bit wacky, but the level design is good :)

A bit fast! Could also have a bit more checkpoints, but all in all it was a pretty nice experience!

The spritework is definitely the strongest suit here and the platforming is solid. A little tedious to use left mouse as the attack button with no alternative when you have a bad trackpad and no mouse though

Good length, a little bit hard but you can exploit touching a ceiling to jump higher; it's not a bug, it's a feature! Also random note, very fond of the idle animation :)

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Probably the best one :) Truly can't comprehend how you did half of this stuff, especially the ending sequence. Also love the use of "...con lentitud poderosa" from RoR2, I don't know if you meticulously synced it up with the events of the stage but god, that happened perfectly. I will say that the Exit sign jump in the first stage was a little bit challenging, took me many, many tries for some reason. All in all, amazing job Robert :)