Fun idea!
For the location, I don't quite get the hint. How am I supposed to interpret the hidden clue on page 2? The map was not detailed enough, and even using a search machine I couldn't get information on the correct location's environment.
IsaWP
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For what it's worth, unlike so many Asian works this does not indulge in the incest-kink while trying to hide it. They despise each other initially and there's no 'He loves me but I'm a naïeve girl who sees this as brotherly love' arc to begin with. Heck I think they've barely lived together before the game starts. Emotionally, this feels not like 'teehee maybe incest' but more like a grandchild of Pride & Prejudice, focusing on the way they both are horrible at understanding each other and expressing love and warmth. It feels more like the author included a 'not-brother' LI because 'that's how it's done' while having 0 interest in the 'forbidden love' angle of it, or what else inspires the trope in the far East.
And the age gap I think is in this case not so bad because the characters are otherwise on pretty even ground. Being expressly badly socialised by her mother, the MCs naivety is on the cynical side. She's not a overly trusting soft-hearted wide-eyed idealist ready to believe and follow everything he says. In fact the good ending requires her for most of the route to push back and avoid trying to please him every turn.
And in the smal exclusive community they're confined to, he doesn't hold more social or economic power over her. IRL I still would not trust this situation, but playing the game this felt like an 'age is a number' thing. She's neither overly childish or 'mature for her age' and he's not written as the big mature gentle protector.
The route is less about her thawing out, and certainly not about her being vulnerable or getting coddled, and more about him learning to have priorities and putting his loved ones first when push comes to shove.
(Haven't played Waltz' route yet, but so far I suspect it's much the same. He's the 'younger guy' LI, but unlike most he doesn't seem written to be the 'eager to prove he's grown up' guy, or the cute boyish boy. Hope I'm right on that.)
And unlike a lot of Asian works this is inspired by, there's no sexist 'just pinning you down reminding you to be wary of guys' stuff, no accidental kisses, no acting like women can't carry anything (Rod's route has an exception, but another girl in the scene could carry them just fine; in Karma's route you explicitly carry more than him), no making you feel small and weak and incompetent and never kind and forgiving enough.
I'm with you on the illusion of choices. Sadly Amnesia made the 'pick a path' formula very popular, but that means your choices only influence whether you get a good ending, with no indicator along the way you're on the right path. All that said, I've been really enjoying the game, and I hope I could inspire you to give it a try. After all, we can enjoy art and media while also acknowledging the problematic parts. Harmful tropes don't have power over us if we know what they are.
Very interesting and fun experiment, but oh boy is it torture to expect the computer to search for a key and unlock the door! Finally had the key appear in the papers in the desk drawers, but then the computer never thought of actually using the key.
Looks like it was a lot of work, would've been fun as a complete one-room game.
Enjoyed it a lot, but I was utterly stuck on trying to understand how two verbs like "[I] want to speak" worked in this language. It seemed to me that the verb 'to speak' applied to 'I', and I just didn't get how to use that in a sentence. 'Jita' also wasn't added to the dictionary as soon as I heard it (when you ask the packing merchant about the insult from the potter). There's some more roughness that would probably have been smoothed out if it wasn't a Powerjam game, but overal it worked great.
The merchants have all different personalities despite having so few lines, you did an excellent job with that!
Last word of warning: there doesn't seem to be any saving? If so, when you open it you have to keep the game open to finish it
They're both published by The Adventure Company. They're old and not exactly great but Antoinette is a charming protagonist and you can make Poirot do slightly silly things in Evil Under the Sun - in-universe you're actually playing Hastings playing Poirot - everything to preserve the great Hercule Poirot's dignity!
Absolutely loved it. The art, the atmosphere, most of the characters (that is to say, nobody was bad but some remained pretty basic), the music, the dialogues between Tiabata and Ava, the mystery and the setting were amazing. It's built on the shoulders of giants, and it's a great craft.
I would love to play more from you!
The only complaint I have is that I would have liked some chances to voice my guess on the whole thing Tiabata unveils in the end. I admit that a bunch I did not see coming, even though the hints are there out in the open, but there were things I did guess and it would've been nice to be able to say that. I'm thinking of how in the old games Agatha Christie's Murder on the Orient Express and Evil Under the Sun one of the options is to have Poirot do most of the work but have the player answer some key questions as Antoinette or Hastings.
The mystery is also a little reliant on remarks that are in a bit of introductory dialogue that you can never review or read through again (and introductions tend to be info dumps). Some details I did forget even with the relative short length of the game.
I played the web version but I don't think I ever opened two copies of the game. But my mouse has been double-clicking a lot lately, so maybe when I opened the game for the first time?
I think I initially was in the mess hall or the galley, then moved down to the explosives room to re-check the testimony of the officer there. There I noticed that the entries completely disappeared (the order of events and the end conclusion), but after I moved back up they were there again, but with the order of events for 'last night' in the wrong order.
Btw, I did really enjoy the game!
I think this information you got is outdated (I just went through the same problem). For the book, posses Faylen, switch her to her lingerie (in the Party menu, top left) and go inside her room. Nel will have a moment with her, after that you can get the book. Don't know how you'd get it if you're past that.
To use the dildo on Faylen, go to Celica's own house.
I've enjoyed it, good animations, silly fun. Only disappointed that there's only 1 scene of a woman being stimulated orally (first barmaid scene). When I saw that I hoped this meant good things about the ratio of women to men who get 'service'. But it's still heavily following the trope of 'magically the women get off even though they're realistically not getting stimulated'. And that's fine, I just wish the men in the game were a little more eager to please the ladies in other ways. ;) Only 1 goblin is a little disappointing.
Also I hoped on more attractive men, half of them are very gonky.
Are Dark Knights supposed to shake off Charm that easily? Thanks to Nel I realised there's a bonus feature on some enemies, but the bar of the Dark Knights is really hard to fill because Charm seems to almost always wear off after 1 turn. (I laughed at the after-effect of this feature too, thanks for that!)
You can probably tell from my recent comments, I've been binging your games and enjoying them, even if I tend to complain about some of the gameplay.
But why the heck do I have to bug my co-worker to find the grocer and florist for me in this small village? There must be a more natural way to force me to try to roll a dice again.
Alright, got two endings, a bad short one and one with Cain after being nosy. Judging by the comments there was some sort of dating sim element to this? But everything happened so fast for me, I didn't have the time (plus my source for gifts, uh, left).
I like it so far, but there's no hint to what play the letter in the piano is referring to. You can guess it has to be one with an at least moderately important female role, but since the letter also says the play has been rewritten to be more realistic, that could still be several plays. Even the walkthrough doesn't tell you why or how.
Same, I got utterly stuck in chapter 3, can't find the 4th tape of 1984. I'm starting to wonder if the name database is bugged and that's why I can't get the full name of the safecracker. But I swear I searched for pretty much every verb and noun I heard or read by now (and several possible names), and some of the names I could decipher, and still no tape 4.
And I'm sorry, I realise there's a whole Discord but I'm already so overwhelmed by every indie developer wanting you to join their Discord. I'm already stretching myself over the channels I'm currently in.
Voice volume is by default way too soft, and even with the music almost completely turned down it's hard to hear, never mind understand her. It's always better to be a little too loud at the loudest setting, and definitely for the voice to be louder than the music.
I really appreciate the split sound settings though, for some reason this has not become the default yet in video games.