The environment art is beautiful, which really added to the game. The hand drawn style was very nice to look at and give a great atmosphere! The platforming was a bit difficult at times, it was hard to see where the cloud hitboxes would start, especially because they were quite inconsistent (some clouds had hitboxes that fit perfectly in the sprites and some didn't). Which made the fall very frustrating when you would fall through a cloud with a weird hitbox. Still the game was very fun, the art-style really improved it drastically, if you focus a bit more on making the gameplay smooth it would make for a great game!
Ironclass
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This game was really fun to play, I just couldn't stop myself from keeping it going! It was a bit hard to understand which flower did what at some point, and sometimes the attack didn't feel very satisfying. But then seeing your flowers shred a ton of enemies felt really really satisfying so that does make up for it! All in all a really good game!
This game was actually surprisingly fun. The physics system makes the skill ceiling higher than you would usually expect from a jam game. With every passing minute I could feel myself get better at handling objects which was really really great to experience. This is also due to the fact the objects orient differently from where you grab them, it's such a good mechanic and implemented very well! Simultaneously it was really frustrating when (seemingly out of my control) an object would fly out of my hand and into the wall. This combined with the punishing aspect of instantly losing when you fail an order makes it feel unfair sometimes. Still it's an amazing game and a blast to experience, I've never really played a physics based game before and I'm glad this was my first one!
You can see the effort that went into this game. The art is a bit lacking but it does have a consistent style so after the first minute you kind of stop noticing it. The gameplay was pretty fun, there were a lot of different minigames which kept it refreshing. It would have been nicer if there was more variation within the minigames themselves (Like making the flappy bird map change very time instead of being the same). Still it made me wanna play a few rounds which is pretty good! All in all not a bad game to have made in a week!
