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Iron Echo Games

14
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A member registered Dec 30, 2020 · View creator page →

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Wow thank you so much for all of this! This was so nice! 

Absolutely feel free to do any of this, if you send me the links I'll happily post an update on the game page linking to it. Also would love to do the interview. Believe we just followed each other on Twitter so we can definitely continue the conversation there!

Wow, this is so incredibly nice, thank you! I'm glad the game resonated with you and you are enjoying it!

Oh wow I love everything about this review, thank you so much! Feel free to join us in the discord linked in the summary if you'd like some suggestions on how to handle some non-traditional situations like you mentioned!

That definitely makes sense, also thank you!

Really polished layout and system, I love the mechanics for exploration and battle statuses, and the map generation system and tables at the end are great resources!

Really solid, tight, and flexible system. I could see a wide variety of options beyond Pokémon this could be useful for!

I really like the feeling/tone of this from writing to layout. It feels simple but engaging and gives great tools to jump in with. I would like to see more in a future update to aid with facilitating storytelling after the initial jump, but I love what I'm seeing so far.

Very well done! A very efficient system and love all the resources you put together that really feels true to the Mystery Dungeon games and gives the GM a lot to work with!

Really good understanding of the core PbtA formula, I'd honestly recommend anyone designing a PbtA game look at this for inspiration.

The system is simple but very adaptable and the tone is spot on. Really enjoyed reading this!

Yep as long as it's Pokémon themed!

Pokémon adjacent should be fine! Look forward to seeing what you come up with. 

Has rules for as few as 1 no gm needed, could handle up to 6 without issues.

Pretty flexible I've run 2-6, after that it might start getting a little crowded but could still be manageable