The problem has been resolved.
Most likely, the game engine can't handle a sampling rate higher than 96,000 Hz. If you set it higher, constant glitches begin.
debug.log
[0523/122823.179:ERROR:http_transport_win.cc(175)] WinHttpCrackUrl: URL-адрес не использует поддерживаемый протокол (0x2ee6)
[0523/163412.259:ERROR:http_transport_win.cc(175)] WinHttpCrackUrl: URL-адрес не использует поддерживаемый протокол (0x2ee6)
[0523/163831.178:ERROR:http_transport_win.cc(175)] WinHttpCrackUrl: URL-адрес не использует поддерживаемый протокол (0x2ee6)
[0523/163933.742:ERROR:http_transport_win.cc(175)] WinHttpCrackUrl: URL-адрес не использует поддерживаемый протокол (0x2ee6)
Hello, my game crashes very often in random places
errorlog.txt
[console.error] Game may need unpack to list files.
The data Load may incomplete.
===== UNHANDLED PROMISE REJECTION =====
EncodingError: Unable to decode audio data
[console.error] Cae_LineOfSight.js error!
Sight line failed to reach target within tile limit!
Start; end: 18.5,4.5; 19.5,9.5
Tiles: [object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
===== UNHANDLED PROMISE REJECTION =====
EncodingError: Unable to decode audio data
[console.error] TypeError: this.clearIconOnEvent is not a function
[console.error] TypeError: this.clearIconOnEvent is not a function